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snake.js
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//board
var blockSize = 25;
var rows = 20;
var cols = 20;
var board;
var context;
//snake head
var snakeX = blockSize * 5;
var snakeY = blockSize * 5;
var velocityX = 0;
var velocityY = 0;
var snakeBody = [];
//food
var foodX;
var foodY;
var gameOver = false;
window.onload = function() {
board = document.getElementById("board");
board.height = rows * blockSize;
board.width = cols * blockSize;
context = board.getContext("2d"); //used for drawing on the board
placeFood();
document.addEventListener("keyup", changeDirection);
// update();
setInterval(update, 1000 / 10); //100 milliseconds
}
function update() {
if (gameOver) {
return;
}
context.fillStyle = "black";
context.fillRect(0, 0, board.width, board.height);
context.fillStyle = "red";
context.fillRect(foodX, foodY, blockSize, blockSize);
if (snakeX == foodX && snakeY == foodY) {
snakeBody.push([foodX, foodY]);
placeFood();
}
for (let i = snakeBody.length - 1; i > 0; i--) {
snakeBody[i] = snakeBody[i - 1];
}
if (snakeBody.length) {
snakeBody[0] = [snakeX, snakeY];
}
context.fillStyle = "lime";
snakeX += velocityX * blockSize;
snakeY += velocityY * blockSize;
context.fillRect(snakeX, snakeY, blockSize, blockSize);
for (let i = 0; i < snakeBody.length; i++) {
context.fillRect(snakeBody[i][0], snakeBody[i][1], blockSize, blockSize);
}
//game over conditions
if (snakeX < 0 || snakeX > cols * blockSize || snakeY < 0 || snakeY > rows * blockSize) {
gameOver = true;
alert("Game Over");
}
for (let i = 0; i < snakeBody.length; i++) {
if (snakeX == snakeBody[i][0] && snakeY == snakeBody[i][1]) {
gameOver = true;
alert("Game Over");
}
}
}
function changeDirection(e) {
if (e.code == "ArrowUp" && velocityY != 1) {
velocityX = 0;
velocityY = -1;
}
else if (e.code == "ArrowDown" && velocityY != -1) {
velocityX = 0;
velocityY = 1;
}
else if (e.code == "ArrowLeft" && velocityX != 1) {
velocityX = -1;
velocityY = 0;
}
else if (e.code == "ArrowRight" && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
}
function placeFood() {
//(0-1) * cols -> (0-19.9999) -> (0-19) * 25
foodX = Math.floor(Math.random() * cols) * blockSize;
foodY = Math.floor(Math.random() * rows) * blockSize;
}