When I first created Civboot I envisioned there would be multiple "levels", with level 1 being the "core" one of being able to self-replicate it. I still feel this way, but the talk of multiple levels probably confuses the early contributor.
- A level 1 Civboot is what the README states: it allows 500 motivated students to have a working understanding of the foundations of modern civilization.
- A level 2 "Eco" Civboot would be able to run on only cheap renewable energy produced by itself. This could be through solar cells or more likely wind energy and heat reclaimation through an Organic Rankine Engine or similar.
- A level 3 "Bioboot" Civboot would provide automated verticle/greenhouse farming and nearly guarantee that human flourishing could continue far into the future without significant damage to the natural ecosystem.
- A level 4 "Tunnel" Civboot would guard against nearly any kind of extermination event that did not seriously damage the earth's crust while also improving our ability to coexist with the ecosystem even further.
- A level 5 "Space" Civboot would mean a Civboot can build its own reusable rockets. It would mean humanity is a fully open-source space faring civilization.
Each level represents the different aspirations which Civboot strives for. Its primary goal is to be a repository of tools and knolwedge which allows any group of people to learn and understand every layer of technology upon which civilization can be built, with aspirations about what the future of civilization can be.
The full definition of each level is defined below
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Level 0 - Today: this is where we are right now. The tools and knowledge to build civilization theoretically exists, as we are living in a global civilization that uses those tools and knowledge to recreate and improve itself.
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Level 0+ - demonstrated layers: each layer of a finished Civboot should be demonstrated, using technology which is expected to be possible from the layers below it.
- For example, creating a CPU fab will take a long time -- so developing software that is expected to work on the future self-made hardware should be done first
- Documentation may be scattered, but the hope should be to simplify as much as possible at this stage to make level 1 smoother.
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Level 1 - First Civboot: the creation of a Civboot, which is capable of recreating itself using only itself.
- Likely very basic technology using extremely simple design
- Represents a distillation of current knowledge into what is necessary to build civilization from scratch.
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Level 2 - Eco Civboot: a Civboot which uses only renewable energy and can recycle 90% or more of (at least) its own components
- Builds on Level 1 with some more complex but productive processes, requiring more expertise
- Caps increased to 1000 at least double the students and an extra year to build.
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Level 3 - Bioboot which can provide near autonomous agriculture and recycle organic matter (aka waste) from human sources and loses 95%+ less water than conventional agriculture
- Allows for self sufficiency and ecological sustainability nearly anywhere on the surface of the planet in a variety of ecological conditions
- Further builds upon level 2, likely requiring some form of machine learning and automation using (at least) visual recognition -- such as automated vertical farms
- Caps increased to 1500 focused untrained individuals and 7 years
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Level 4 - Tunnel Civboot: a Civboot which can support a colony of 30,000 people living underground with 99%+ recycling of all materials the civilization needs including materials as well as food, water, air and 100% renewable energy.
- Essentially a refinement of Level 3 with some additional technology (i.e. tunnel making, mining, more automation, etc)
- This could be used as a foundation for "spaceship earth", giving all humans the capability to live in a way which does not interact with the ecosystem, allowing better conservation and nearly guaranteeing that human existence can continue.
- Caps increased to 3000 focused untrained individuals and 10 years
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Level 5 - Space Civboot: contains all necessary technology for a civilization to live permanently on another celestial body as well as transport a new Civboot & colony from one planet to another (i.e. reusable rockets)
- Builds on Level 4 and represents a truly massive accumulation of open knowledge and tools.
- Caps increased to 10,000 focused untrained individuals and 15 years.