Lots of questions #7
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I wanted to try to raise the resolution of the game so I can use high res assets, but it's been difficult and confusing. I found the macro |
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Replies: 4 comments 3 replies
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The starting resolution of the game matches the size of
Please be more specific as to what you want to achieve here.
That is expected behavior. (Both the speed gain, and the bypassing of collision which unfortunately cannot be addressed due to the way GameMaker handles deactivation.) |
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But still, my next burning question that I am ACTUALLY getting a little confused over, where does the game handle the zone transitions? And by the way, no, your documentation is actually PRETTY good. |
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Thanks man! You genuinely rock. |
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@Feli0TheWriter
If you instead mean how to select different zones to travel to, there are several different parameters to update:
ZoneConfiguration
object where you can modify the level's properties, including thenext_room
which determines where the player will go after completing the level.GameSaveFile
houses alocation
property, the default value of which determines which level the game will start from. (DemoZone1
)