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Saracen discovered that lighting is blown out. That's because of the physical light units setting in the project settings, and presumably because the uploaded maps didn't use it (if that can be changed at runtime, it might be possible to add physical light units as a per map feature flag, but not sure if that's possible.)
iFire modified V-Sekai-game so the physical light units are in the xr_origin tscns.
Steps to reproduce
Load the cc0hut.
The Tokyo map, the haven, the concrete test map and desert light are fine.
Minimal reproduction project (For SDK or engine issues)
N/A
Use the game project.
Using a released version?
no
What OS? Any other relevant information? (V-Sekai version, Godot revision, System information)
Windows 11 Nvidia
The text was updated successfully, but these errors were encountered:
Issue description
Saracen discovered that lighting is blown out. That's because of the physical light units setting in the project settings, and presumably because the uploaded maps didn't use it (if that can be changed at runtime, it might be possible to add physical light units as a per map feature flag, but not sure if that's possible.)
iFire modified V-Sekai-game so the physical light units are in the xr_origin tscns.
Steps to reproduce
The Tokyo map, the haven, the concrete test map and desert light are fine.
Minimal reproduction project (For SDK or engine issues)
N/A
Use the game project.
Using a released version?
no
What OS? Any other relevant information? (V-Sekai version, Godot revision, System information)
Windows 11 Nvidia
The text was updated successfully, but these errors were encountered: