You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I copied the addon from Godot_Whisper.zip (md5:21746d4bb59dea36eb1159447d9b8539) into a blank project running on the quest native version of godot. It fails to load on startup:
Can't open dynamic library: /.../addons/godot_whisper/bin/libgodot_whisper.android.template_release.arm64.so. Error: dlopen failed: cannot locate symbol "clGetPlatformIDs" referenced by "/data/data/org.godotengine.editor.v4.meta/cache/dynamic_libraries/.../addons/godot_whisper/bin/libgodot_whisper.android.template_release.arm64.so"....
Can't open GDExtension dynamic library: res://addons/godot_whisper/godot_whisper.gdextension
res://addons/godot_whisper/audio_stream_to_text.gd:4 - Parse Error: Could not find base class "SpeechToText".
modules/gdscript/gdscript.cpp:3005 - Failed to load script "res://addons/godot_whisper/audio_stream_to_text.gd" with error "Parse error".
res://addons/godot_whisper/capture_stream_to_text.gd:3 - Parse Error: Could not find base class "SpeechToText".
modules/gdscript/gdscript.cpp:3005 - Failed to load script "res://addons/godot_whisper/capture_stream_to_text.gd" with error "Parse error".
I copied the addon from Godot_Whisper.zip (md5:21746d4bb59dea36eb1159447d9b8539) into a blank project running on the quest native version of godot. It fails to load on startup:
The libOpenCL shared objects live here
It seems like it must be a Godot library path issue, but I have no idea how to resolve it. Perhaps it is an export issue?
The text was updated successfully, but these errors were encountered: