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#94 was merged with support for the vrm-specific mesh/primitives/extras/targetNames property in the vrm 0 rotate_scene_180 function. we should document that this function also renames blendshape names
However, this code does not get hit in vrm 1.0, and there was a duplicate of this put into the face hiding code which is both redundant in vrm 0 but isn't guaranteed to be hit in vrm 1 for all meshes (with firstPersonMode!="auto"), so we should fix this at some point.
From Lyuma
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