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Tree impostors #89
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How would you plan to proceed? |
Tree impostors are quite different from any usual lod system I think since they need pre-rendered images depending on the orientation which would only be used for trees I suppose |
A solution would be to limit the view in a "total war" way, which would both reduce the amount of vertices (no horizontal view) and would even justify using an Impostor solution for any distance (since the minimum distance would still not be point-blank). |
I really really like being able to move the camera. Fixing a camera angle would pretty much make the game 2D |
That is a fair point. In that case switching between the rendering styles would be important. |
Tree impostors would allow a huge amount of trees with much nicer geometry, see https://www.youtube.com/watch?v=6rsXe6kKTC4
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