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This is purely technical, rewrite the multiplayer code to be async (dedicated thread) to reduce latency issues around it and make it neater. Also probably get better netcode around world sending and state synchronizing with some packet loss tests.
The text was updated successfully, but these errors were encountered:
This is purely technical, rewrite the multiplayer code to be async (dedicated thread) to reduce latency issues around it and make it neater. Also probably get better netcode around world sending and state synchronizing with some packet loss tests.
The text was updated successfully, but these errors were encountered: