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[Feature]: QoL Feature: sleep with monsters nearby #1462

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FuryJack07 opened this issue Dec 12, 2024 · 0 comments
Open

[Feature]: QoL Feature: sleep with monsters nearby #1462

FuryJack07 opened this issue Dec 12, 2024 · 0 comments
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discussion Looking for feedback or suggestions enhancement Any minor tweak that can be introduced in minor releases feature Any change that takes more time to implement and test

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@FuryJack07
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What?

Vampires don't have to worry about skeletons and zombies, as they're neutral to them... so wouldn't it make more sense if vampires weren't prevented from sleeping because of them?

when the game checks if there are monsters nearby, if you're a vampire it should ignore zombies and skeletons because those don't naturally attack vampires. it should still check for spiders, as those still absolutely are a threat to vampires, just...
let me sleep with my undead roommates, please and thank you :-)

Mod experience

it doesn't really affect balance, as vampires can already make bases in otherwise dangerous caves, letting them also sleep there wouldn't change much, as a vampire could just make a small tunnel to get away from the mobs while sleeping, taking away that need just makes things less tedious.

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@FuryJack07 FuryJack07 added discussion Looking for feedback or suggestions enhancement Any minor tweak that can be introduced in minor releases feature Any change that takes more time to implement and test labels Dec 12, 2024
@github-project-automation github-project-automation bot moved this to Needs Triage in Vampirism Dec 12, 2024
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Labels
discussion Looking for feedback or suggestions enhancement Any minor tweak that can be introduced in minor releases feature Any change that takes more time to implement and test
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Status: Needs Triage
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