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vr_sprld.pas
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vr_sprld.pas
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{*
ITS Generated Source Tree
Not 100% accurate but should give a rough layout!
*}
{ VRSPR_SetViewPort 1EF9:0018 }
procedure VRSPR_SetViewPort();
begin
{ stub }
end;
{ VRSPR_InitFrame 1EF9:01BD }
procedure VRSPR_InitFrame();
begin
{ stub }
end;
{ VRSPR_Init 1EF9:0274 }
procedure VRSPR_Init();
begin
{ stub }
end;
{ StartSFX 1F3B:01B4 import }
{ LoadConstruction 1F63:07E7 import }
{ LoadCylinderMap 1F63:1DF6 import }
{ NewGame 1F63:1FE8 import }
{ LoadGame 1F63:205B import }
{ GetGameName 1F63:240D import }
{ SaveGame 1F63:2521 import }
{ VRC_GetCamera 21EE:14D0 import }
{ VRC_MoveCamera 21EE:1573 import }
{ VRC_InitCamera 21EE:1F21 import }
{ VRC_Init 21EE:2137 import }
{ APL_GetVectorFrame 2404:018B import }
{ APL_GetAnimationMotion 2404:02EB import }
{ APL_StartSequence 2404:0729 import }
{ APL_AdjustTargetAngle 2404:09BB import }
{ APL_GetSequenceRelPos 2404:0A44 import }
{ VRMOV_Move 24B6:0955 import }
{ VRMOV_AddMove 24B6:0F08 import }
{ VRMOV_Bounce 24B6:0FCB import }
{ VRMOV_MovePhysicalNoGravity 24B6:10D4 import }
{ VRMOV_MovePhysical 24B6:1157 import }
{ MovePlayer 24B6:1209 import }
{ VSRVC_DrawObject 26A9:0DF1 import }
{ VSRVC_InitSwapFile 26A9:10D7 import }
{ VRE_YMoveManager 27CE:0447 import }
{ VRE_InitProgram 27CE:05D9 import }
{ VRE_ResetProgramManager 27CE:0646 import }
{ VRE_CheckPlayerEvent 27CE:0F82 import }
{ VRE_ProgramManager 27CE:1033 import }
{ FixGroundTab 28D2:014E import }