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vr_mover.pas
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vr_mover.pas
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{*
ITS Generated Source Tree
Not 100% accurate but should give a rough layout!
*}
{ VRMOV_Move 24B6:0955 }
procedure VRMOV_Move();
begin
{ stub }
end;
{ VRMOV_AddMove 24B6:0F08 }
procedure VRMOV_AddMove();
begin
{ stub }
end;
{ VRMOV_Bounce 24B6:0FCB }
procedure VRMOV_Bounce();
begin
{ stub }
end;
{ VRMOV_MovePhysicalNoGravity 24B6:10D4 }
procedure VRMOV_MovePhysicalNoGravity();
begin
{ stub }
end;
{ VRMOV_MovePhysical 24B6:1157 }
procedure VRMOV_MovePhysical();
begin
{ stub }
end;
{ MovePlayer 24B6:1209 }
procedure MovePlayer();
begin
{ stub }
end;
{ VSRVC_DrawObject 26A9:0DF1 import }
{ VSRVC_InitSwapFile 26A9:10D7 import }
{ VRE_YMoveManager 27CE:0447 import }
{ VRE_InitProgram 27CE:05D9 import }
{ VRE_ResetProgramManager 27CE:0646 import }
{ VRE_CheckPlayerEvent 27CE:0F82 import }
{ VRE_ProgramManager 27CE:1033 import }
{ FixGroundTab 28D2:014E import }