We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Two suggestions:
The text was updated successfully, but these errors were encountered:
Shouldn't be too hard, I'll try and get this in the next update, thanks!
Sorry, something went wrong.
Yeah, I actually have the gradient code basically. It's simple stuff though.
enum { BAR_COLOUR_MODE_SINGLE = 1, BAR_COLOUR_MODE_LEVELED, BAR_COLOUR_MODE_GRADIENT }
pbar_colourMode
// pbar_colourMode stock GetPlayerProgressBarColourMode(playerid, PlayerBar:barid) { if(!IsValidPlayerProgressBar(playerid, barid)) return 0; return pbar_Data[playerid][_:barid][pbar_colourMode]; } stock SetPlayerProgressBarDirection(playerid, PlayerBar:barid, mode) { if(!IsValidPlayerProgressBar(playerid, barid)) return 0; pbar_Data[playerid][_:barid][pbar_colourMode] = mode; _RenderBar(playerid, _:barid); return 1; }
This is what I've done in the past 5 minutes... planned on doing more but leaving... xD
No branches or pull requests
Two suggestions:
The text was updated successfully, but these errors were encountered: