Releases: Solaris-Skunk-Werks/solarisskunkwerks
0.7.3.20200101 Nightly
This updates the Pilot skill BV modifier, and fixes the availability of removing a gyro (For interface cockpits).
This has Breaking Changes from the Stable Release:
- The Data Format of the Ranged Weapons document and resulting converted file have been changed to add an additional column after the LaserInsulator Column, which indicates if a weapon can use the RISC Laser Pulse Module.
Running list of changes over the latest Stable Release:
- Updated Pilot BV value to match latest errata
- No Gyro availability updated
- improvements to printing
- prototype improved jumpjets recognized as explosive for BV calculations
- Factors Dark age availability when combining availability codes for print out
- Updated factions for the IS XXL Engine
- Adds Quirks from the BMM
- Factors DA AC in combined availability
- Corrects Megamek save name for Command Console
- Fixes Paramedic Equipment to be allocatable
- Fixes TSEMP availability
Added the following equipment:
- Prototype Improved Jump Jets
- Primitive Prototype Jump Jets
- RISC Pulse Laser Module
- Virtual Reality Piloting Pod
- Prototype Double Heat Sinks (Star League Era)
- Freezers (Succession Wars Era)
- RISC Hyper Laser
- RISC Repeating TSEMP
- Improved PPC
- Improved Autocannon/2
- Improved Autocannon/5
- Improved Autocannon/10
- Improved Autocannon/20
- Improved Gauss Rifle
- Improved Large Laser
- Improved Large Pulse Laser
- Improved Long Range Missile-5
- Improved Long Range Missile-10
- Improved Long Range Missile-15
- Improved Long Range Missile-20
- Improved Short Range Missile-2
- Improved Short Range Missile-4
- Improved Short Range Missile-6
0.7.3.20191126 Nightly
This fixes a couple of minor errors and updates the BV chart to match the errata recently posted at https://bg.battletech.com/forums/index.php?topic=67626.0
This has Breaking Changes from the Stable Release:
- The Data Format of the Ranged Weapons document and resulting converted file have been changed to add an additional column after the LaserInsulator Column, which indicates if a weapon can use the RISC Laser Pulse Module.
Running list of changes over the latest Stable Release:
- Factors Dark age availability when combining availability codes for print out
- Updated factions for the IS XXL Engine
- Adds Quirks from the BMM
- Factors DA AC in combined availability
- Corrects Megamek save name for Command Console
- Fixes Paramedic Equipment to be allocatable
- Fixes TSEMP availability
Added the following equipment:
- Prototype Improved Jump Jets
- Primitive Prototype Jump Jets
- RISC Pulse Laser Module
- Virtual Reality Piloting Pod
- Prototype Double Heat Sinks (Star League Era)
- Freezers (Succession Wars Era)
- RISC Hyper Laser
- RISC Repeating TSEMP
- Improved PPC
- Improved Autocannon/2
- Improved Autocannon/5
- Improved Autocannon/10
- Improved Autocannon/20
- Improved Gauss Rifle
- Improved Large Laser
- Improved Large Pulse Laser
- Improved Long Range Missile-5
- Improved Long Range Missile-10
- Improved Long Range Missile-15
- Improved Long Range Missile-20
- Improved Short Range Missile-2
- Improved Short Range Missile-4
- Improved Short Range Missile-6
0.7.3.20191019 Nightly
Running list of changes over the latest Stable Release:
- Factors Dark age availability when combining availability codes for print out
- Updated factions for the IS XXL Engine
- Adds Quirks from the BMM
- Factors DA AC in combined availability
- Corrects Megamek save name for Command Console
Added the following equipment:
- Virtual Reality Piloting Pod
- Prototype Double Heat Sinks (Star League Era)
- Freezers (Succession Wars Era)
- RISC Hyper Laser
- RISC Repeating TSEMP
- Improved PPC
- Improved Autocannon/2
- Improved Autocannon/5
- Improved Autocannon/10
- Improved Autocannon/20
- Improved Gauss Rifle
- Improved Large Laser
- Improved Large Pulse Laser
- Improved Long Range Missile-5
- Improved Long Range Missile-10
- Improved Long Range Missile-15
- Improved Long Range Missile-20
- Improved Short Range Missile-2
- Improved Short Range Missile-4
- Improved Short Range Missile-6
0.7.2.20191015 Nightly
- Corrects Megamek save name for Command Consol
- Fixes ammunition issues with the Improved Clan Weapons
- Fixes the name of the Improved PPC
- Adds Quirks from the BMM
0.7.2
This is a quick hotfix to address the changes that Re-Engineered Lasers received. The Master list has been updated with new mechs and corrected BV for any mech that has Re-Engineered Lasers
You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks
Main Features and fixes:
- Small, Medium, Large Re-Engineered lasers changed heat to 4/6/9
- Small, Medium, Large Re-Engineered lasers changed Type to P
- Small, Medium, Large Re-Engineered lasers changed BV to 14/65/161
0.7.2.20191014 Nightly
- Corrected Price and year Availability for VRPP
- VRPP now saves correctly
- updated Factions for IS XXL Engine
Added the Following Equipment:
- RISC Hyper Laser
- RISC Repeating TSEMP
- Improved PPC
- Improved Autocannon/2
- Improved Autocannon/5
- Improved Autocannon/10
- Improved Autocannon/20
- Improved Gauss Rifle
- Improved Large Laser
- Improved Large Pulse Laser
- Improved Long Range Missile-5
- Improved Long Range Missile-10
- Improved Long Range Missile-15
- Improved Long Range Missile-20
- Improved Short Range Missile-2
- Improved Short Range Missile-4
- Improved Short Range Missile-6
0.7.1.20191010 Nightly
Added the Virtual Reality Piloting Pod
0.7.1.20191009 Nightly
Factors DA AC in combined availability
0.7.1
This is a quick hotfix to address two known bugs
You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks
Main Features and fixes:
- There was bug in BV calculation that affected mechs with a low movement modifier and Void Signature System.
- There was a missing null check in the widescreen version that caused problems when loading mechs with turrets and industrial structure.
v0.7.0 Stable
Main Features and fixes:
- Updated for Java 8
- Dark Age Availability
- Fixed various BV calculation issues (All BV calculations should be correct!)
- More detailed BV breakdown
- Corrected C-Bill Price Calculations
- Shows Ammo cost of current loadout
- Improved printing of Shields
- Saving and Loading of Super Heavy Vehicles
- Now using a modern logo
- Fix security vulnerabilities when loading files
Other Bug Fixes
- Would silently fail on opening
- Would forget about fixed Case II with Omnimechs
- Patchwork Armor would have display issues
- Booby trap was not printing correctly
- Primitive/Retrotech Battlemechs can now equip all armors
- Can now save and load OmniMechs without configurations
- iATM ammo names were corrected