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Copy pathCHANGE LOG 1.0.4.txt
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CHANGE LOG 1.0.4.txt
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[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
[ADDED] Buying Vehicle Maintenance Manuals (added in 1.0.3) from the Vehicle Parts Vendors. @dayz10k
[ADDED] Global variable to allow building on roads, enabled via mission file. DZE_BuildOnRoads = true will allow building on roads. Default is false. @dayz10k
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
[FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)
[FIXED] Fixed incorect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
[FIXED] Lingor trader spawn. @dayz10k @sekra
[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k
[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k
[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k
[REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.