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backend.go
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backend.go
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/***********************************************************************************
* This file is part of samurai-render-go
* https://github.com/Samudevv/samurai-render-go
***********************************************************************************
* Copyright (c) 2023 Jonas Pucher
*
* This software is provided ‘as-is’, without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
************************************************************************************/
package samure
/*
#include <samure/backends/raw.h>
*/
import "C"
import (
"sync"
"unsafe"
)
var globalBackends map[int]Backend
var globalBackendsMtx sync.Mutex
type Backend interface {
Init(ctx Context) error
OnLayerSurfaceConfigure(ctx Context, layerSurface LayerSurface, width, height int)
RenderStart(ctx Context, layerSurface LayerSurface)
RenderEnd(ctx Context, layerSurface LayerSurface)
Destroy(ctx Context)
AssociateLayerSurface(ctx Context, layerSurface LayerSurface) uint64
UnassociateLayerSurface(ctx Context, layerSurface LayerSurface)
}
func AddGlobalBackend(bak Backend) int {
globalBackendsMtx.Lock()
defer globalBackendsMtx.Unlock()
if globalBackends == nil {
globalBackends = make(map[int]Backend)
}
idx := len(globalBackends)
globalBackends[idx] = bak
return idx
}
func GetGlobalBackend(idx int) Backend {
globalBackendsMtx.Lock()
defer globalBackendsMtx.Unlock()
return globalBackends[idx]
}
type RawBackend struct {
handle *C.struct_samure_backend_raw
}
func (raw *RawBackend) Init(ctx Context) error {
r_rs := C.samure_init_backend_raw(ctx.Handle)
if r_rs.error != ErrorNone {
return NewError(uint64(r_rs.error))
}
raw.handle = r_rs.result
return nil
}
func (raw *RawBackend) OnLayerSurfaceConfigure(ctx Context, layerSurface LayerSurface, width, height int) {
C.samure_backend_raw_on_layer_surface_configure(ctx.Handle, layerSurface.Handle, C.int32_t(width), C.int32_t(height))
}
func (raw *RawBackend) RenderStart(ctx Context, layerSurface LayerSurface) {
}
func (raw *RawBackend) RenderEnd(ctx Context, layerSurface LayerSurface) {
C.samure_backend_raw_render_end(ctx.Handle, (*C.struct_samure_layer_surface)(layerSurface.Handle))
}
func (raw *RawBackend) Destroy(ctx Context) {
C.samure_destroy_backend_raw(ctx.Handle)
}
func (raw *RawBackend) AssociateLayerSurface(ctx Context, layerSurface LayerSurface) uint64 {
err := C.samure_backend_raw_associate_layer_surface(ctx.Handle, (*C.struct_samure_layer_surface)(layerSurface.Handle))
if err != ErrorNone {
return uint64(err)
}
return ErrorNone
}
func (raw *RawBackend) UnassociateLayerSurface(ctx Context, layerSurface LayerSurface) {
C.samure_backend_raw_unassociate_layer_surface(ctx.Handle, (*C.struct_samure_layer_surface)(layerSurface.Handle))
}
func GetRaw(sfc LayerSurface) RawSurface {
return RawSurface{(*C.struct_samure_raw_surface)(sfc.BackendData())}
}
type RawSurface struct {
Handle *C.struct_samure_raw_surface
}
func (r RawSurface) Data() unsafe.Pointer {
return r.Handle.buffer.data
}
func (r RawSurface) Buffer() SharedBuffer {
return SharedBuffer{r.Handle.buffer}
}