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Decisions.md

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Decisions

This file encomasses all decisions made during the meetings or as presented in the non-code issues.

Exploration & Detection

  • Pathfinding similar to ACO using levels of feromones as well as fitness of nearby droids (fitness determined through heat detection)
  • Every droid can see fire, as well as everything in the adjacent grid blocks.
  • Heat detection is done in range r
  • Walls - order of complexity:
    1. At start, open room so walls only contain location
    2. In more complex rooms, walls limit detection similar to camera: you cannot see through or around walls.
    3. Consecutively, walls limit sight but allow limited heat detection N.B. very advanced

Fire

  • We need n droids near a fire to make it contained/exterminated
  • Fire has temperature T which is related inversely to the distance from the droid.
  • Currently fire is one grid block and not spreading.

Simulation

  • Code is written in Java

Future

  • Implement fire intensities
  • Time based extingishing
  • Spreading of fire
  • Fire has an intensity i, which is in direct relation to the necessary number of droids necessary for containment as well as perceived fitness through heat detection.