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SConstruct
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#!/usr/bin/env python
import os
import sys
target_path = ARGUMENTS.pop("target_path", "demo/addons/godot-sqlite/bin/")
target_name = ARGUMENTS.pop("target_name", "libgdsqlite")
env = SConscript("godot-cpp/SConstruct")
target = "{}{}".format(
target_path, target_name
)
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = [Glob('src/*.cpp'), Glob('src/vfs/*.cpp'), 'src/sqlite/sqlite3.c']
if env["platform"] == "macos":
target = "{}.{}.{}.framework/{}.{}.{}".format(
target,
env["platform"],
env["target"],
target_name,
env["platform"],
env["target"]
)
else:
target = "{}{}{}".format(
target,
env["suffix"],
env["SHLIBSUFFIX"]
)
library = env.SharedLibrary(target=target, source=sources)
Default(library)