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The only easy way to integrate this into our infrastructure I can think of is to tar them on the fly when a client downloads the game. What do you think about that.
All things considered that sounds like a achievable approach. Would the server be able to tar a file in ram (potentially in segments) and stream it, or would you need to save the whole file to disk before sending to client? Either would work for me, I'm just curious :P
If I use the approach I use for exes right now, which I probably will, it will tar it and store it in /tmp and reuse that file for every future download until you restart your server. then stream it to you for download.
I store my games in a non-archived format as this use case makes more sense for me individually than archiving them.
gamefolder/
data1.bin
data2.bin
setup.exe
I would love to see support for unarchived games!
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