-
-
Notifications
You must be signed in to change notification settings - Fork 23
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement metadata yaml #223
Comments
Duplicate of #149. In your approach the metadata file (package.json/metadata.yaml) is not optional and folders would be mandatory, which i dislike. |
make it optional. Also closing this is silly. Software is much more complicated than audio/video streams thus this level of details can be very useful, especially resolves many issues this awesome tool has like the inability to know which is the right installer, being able to patch to a specific version etc.. |
I did not close this without reason. I closed it as a duplicate. The idea you had is just not new. It's almost an exact carbon copy of what we have been planning in #149. Theres a reference to this ticket there now. Your input is not lost, just aggregated. |
Is your feature request related to a problem? Please describe.
The backend should switch to a metadata written in a YAML file instead of the folder title.
This would allow also to specify where the installer is and what is called, besides also allowing patching multiple files if the game has multiple patches.
The current folder structure works for movies, music albums and tv series but is not suitable for software (including games).
Many old games has patches as self-extractor execs and the GameVault could also support zip for in-folder patching.
I strongly suggest to have something like this:
Old naming:
The Wandering Village (v0.1.32) (EA) (2022).iso
New naming:
The Wandering Village (2022)/metadata.yaml
This also will allow in the future to add extra feature by easily adding metadata.
The text was updated successfully, but these errors were encountered: