-
-
Notifications
You must be signed in to change notification settings - Fork 23
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Modular Mod/DLC/Addon/Patch Installations #142
Comments
Could be combined with #149 |
Waiting for #149 |
My thoughts would be: Main problem with current system is that, you can only serve game files in a form of zip or installers. Which would mean:
If a torrent like system was introduced (without p2p and only server providing the files) then these are my next thoughts:
Versioning/Snapshotting of a game version:
DLCs should be its own separate addition:
Just my thoughts, probably has a lot of flaws somewhere, or maybe some mentioned features are unnecessary and that it's feasible without them. |
Is your feature request related to a problem? Please describe.
I possess an extensive library and have been in search of a solution like this for a while. Various applications aim to achieve similar outcomes, each with its distinct approaches and sets of available/missing features. One of the essential aspects for me is the capability to introduce alternative "addons" or "mods" to a game installation without the need to duplicate storage space by bundling a setup that's nearly identical, sometimes only adding one file to the install.
Describe the solution you'd like
Ability to have separate mods/addons/DLC/patches for added games consisting of a separate zip/7z file per modification that can be chosen to unpack over the game's install after the primary install is complete, overwriting any conflicts. This might entail a mod-loader type system, where you select X number of available mods/DLCs and the order of install.
Describe alternatives you've considered
I'm currently managing this manually with scripts I generate
Additional context
N/A
The text was updated successfully, but these errors were encountered: