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Modular Mod/DLC/Addon/Patch Installations #142

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PhuriousGeorge opened this issue Jul 22, 2023 · 3 comments
Open

Modular Mod/DLC/Addon/Patch Installations #142

PhuriousGeorge opened this issue Jul 22, 2023 · 3 comments
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💻 client There are things to do on the client 🔧 feature New feature or request 🧩milestone This issue will take a lot of effort and will make a big difference. 🎛️ server There are things to do on the server 🎨 ui This issue needs a UI Design.

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@PhuriousGeorge
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PhuriousGeorge commented Jul 22, 2023

Is your feature request related to a problem? Please describe.
I possess an extensive library and have been in search of a solution like this for a while. Various applications aim to achieve similar outcomes, each with its distinct approaches and sets of available/missing features. One of the essential aspects for me is the capability to introduce alternative "addons" or "mods" to a game installation without the need to duplicate storage space by bundling a setup that's nearly identical, sometimes only adding one file to the install.

Describe the solution you'd like
Ability to have separate mods/addons/DLC/patches for added games consisting of a separate zip/7z file per modification that can be chosen to unpack over the game's install after the primary install is complete, overwriting any conflicts. This might entail a mod-loader type system, where you select X number of available mods/DLCs and the order of install.

Describe alternatives you've considered
I'm currently managing this manually with scripts I generate

Additional context
N/A

@Alfagun74 Alfagun74 changed the title Mod/Addon/DLC support Modular Mod System Jul 22, 2023
@Alfagun74 Alfagun74 added 🔧 feature New feature or request 🎛️ server There are things to do on the server 💻 client There are things to do on the client labels Jul 22, 2023
@Alfagun74 Alfagun74 moved this to 📃 New Issues in GameVault: Public Roadmap Jul 22, 2023
@Alfagun74
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Could be combined with #149

@Alfagun74 Alfagun74 moved this from 📃 New Issues to 🔧 Planned in GameVault: Public Roadmap Aug 7, 2023
@Alfagun74 Alfagun74 changed the title Modular Mod System Modular Game Mods/Addons Installation Aug 15, 2023
@Alfagun74 Alfagun74 changed the title Modular Game Mods/Addons Installation Modular Mod/DLC/Addon/Patch Installation Aug 15, 2023
@Alfagun74 Alfagun74 changed the title Modular Mod/DLC/Addon/Patch Installation Modular Mod/DLC/Addon/Patch Installations Aug 15, 2023
@Alfagun74
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Waiting for #149

@Alfagun74 Alfagun74 moved this from 🔧 Planned to 👀 Code review / On hold in GameVault: Public Roadmap Feb 3, 2024
@Alfagun74 Alfagun74 added 🎨 ui This issue needs a UI Design. 🧩milestone This issue will take a lot of effort and will make a big difference. labels Apr 28, 2024
@aaron01-dev
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aaron01-dev commented May 15, 2024

My thoughts would be:

Main problem with current system is that, you can only serve game files in a form of zip or installers. Which would mean:

  • Unefficient storage for versioning if we don't use patchers.
  • 2 versions is basically 2 copies of an entire game, the latest one being slightly larger.
  • if there's multiple versions, and users can choose which version to install, it wouldn't really be an update per se and more like a complete reinstall but having a newer/older version compared to your existing version.

If a torrent like system was introduced (without p2p and only server providing the files) then these are my next thoughts:
Would the server be the one creating its own patches, would it integrate a sort of ISXPM version (which I remember is an xdelta patcher)

  • Although this would mean you'd have to provide the server an exact copy of the game but newer, for the server to create the patch.
  • Which would mean there should be an option to just provide a patch file to the server to serve to users.
  • Or if serving an entire game not as an installer, use the patcher to update the server files for...

Versioning/Snapshotting of a game version:

  • to save space as it only snapshots what's changed in the game folder,
  • owner of the server creates a snapshot, updates the game, then creates another, which the user can pick what version they'd like (not knowledgeable enough with this part of softwares)
  • ability to have checksums on new updates or when the user wants to request to verify the integrity of their files.
  • this is like gdrive's history or ZFS Snapshotting I believe?
  • you'd have to be serving the entire game and not as an installer

DLCs should be its own separate addition:

  • users can install a game, but choose not to install a DLC/Save/Mods/etc (extra files)
  • users can update the game even without choosing to opt in for extra files
  • If they choose to opt in for extra files those extra files will have its own versions where they can choose how updated their extra files are
  • this is to avoid opting in to new versions of extra files that could be game breaking for their saves

Just my thoughts, probably has a lot of flaws somewhere, or maybe some mentioned features are unnecessary and that it's feasible without them.

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Labels
💻 client There are things to do on the client 🔧 feature New feature or request 🧩milestone This issue will take a lot of effort and will make a big difference. 🎛️ server There are things to do on the server 🎨 ui This issue needs a UI Design.
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