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I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
When importing tree-data via the character import, the whole tree should be updated to directly reflect the in-game version.
How does Path of Building behave?
Currently, under some circumstances, parts of the tree do not update as expected. Specifically, this is occurring with a cluster jewel which always shows as fully allocated in PoB, regardless of its state in-game. Other parts of the tree are behaving as expected, I can allocate/deallocate skills and the import function picks those changes up. Removing the cluster jewel all together 'resolves' the problem, but placing it back results in same unexpected behavior. It seems to always use the same state (fully allocated) regardless of the state of the in-game cluster.
How to reproduce the issue
Honestly it is hard to say how this could be reproduced independently. I have no idea what conditions have caused this, and you don't have access to my account to fiddle with the character. Best I can do is explain how to reproduce from my perspective, and share my current PoB data.
In-game
Socket the Cluster Jewel "Carrion Silver" into the jewel socket located next to the keystone Perfect Agony.
Allocate up to both jewel sockets.
Socket some jewels.
Change zones.
In PoB
Use the Account Based Character Import to pull your Passive Tree and Jewels. Delete jewels is on.
Observe the PoB passive tree does not exactly reflect the in-game passive tree, where there are nodes allocated in PoB that are not allocated in-game.
I cannot reproduce the issue this morning, so there is definitely some unknown condition(s) at play. PoB winds up running for a long time (sometimes days) and one instances might load several different builds over that time period, so, just bear that in mind. The issue is gone after a restart, seemingly.
Check version
Check for duplicates
What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
When importing tree-data via the character import, the whole tree should be updated to directly reflect the in-game version.
How does Path of Building behave?
Currently, under some circumstances, parts of the tree do not update as expected. Specifically, this is occurring with a cluster jewel which always shows as fully allocated in PoB, regardless of its state in-game. Other parts of the tree are behaving as expected, I can allocate/deallocate skills and the import function picks those changes up. Removing the cluster jewel all together 'resolves' the problem, but placing it back results in same unexpected behavior. It seems to always use the same state (fully allocated) regardless of the state of the in-game cluster.
How to reproduce the issue
Honestly it is hard to say how this could be reproduced independently. I have no idea what conditions have caused this, and you don't have access to my account to fiddle with the character. Best I can do is explain how to reproduce from my perspective, and share my current PoB data.
Character build code
Screenshots
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