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Releases: Patbox/UniversalGraves

2.0.0-rc.3+1.18.1

06 Feb 20:34
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[2.0.0-rc.3] More bugfixes

2.0.0-rc.2+1.18.1

05 Feb 22:04
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[2.0.0-rc.2] More bugfixes

2.0.0-rc.1+1.18.1

31 Jan 16:08
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[2.0.0-rc.1] Fix some bugs

[2.0.0-beta.4.2] Fixing bugs

26 Jan 15:38
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  • Added support for SaveGearOnDeath mod
  • You can now open graves with commands while also allowing it's modification
  • Fixed some bugs

2.0.0-beta.4.1+1.18.1: Unify `is_locked` property for Hydrogen compatibility (#48)

15 Jan 22:09
e47e028
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* Unify `is_locked` property for Hydrogen compatibility

Closes #47

* [2.0.0-beta.4.1] Bump version

2.0.0-beta.4+1.18.1: [2.0.0-beta.4] Add gui customisation

15 Jan 17:57
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- You can now modify text and icons used in guis
- Added `client_model_or_head` style! It displays as model for compatible clients and as player head for others
- Changed default grave style to `client_model_or_head`
- You can now disable remote breaking/protection removal from graves
- Disabled default soulbound autodetection, it will be removed in future release! (You should add enchantment id directly!)
- Fixed some bugs

2.0.0-beta.3+1.18.1: [2.0.0-beta.3] New guis and craftable gravestones

28 Dec 13:32
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- Reworked grave guis (Preview and list)
- You can now remove protection and break graves remotely
- You can convert normal compasses to grave one by clicking it in gui
- You can now craft gravestones with 5 stone bricks and 1 sign:
  - They look the same as normal grave
  - You can rotate them with shovel
  - You can use feather to change text
  - You can use player head to change the head (if present)
  - You can change their look to "damaged"/unprotected by clicking with moss block
  - And you can revert that by using sponge
- Changed default model config values if it's generated on client
- Fixed some bugs

2.0.0-beta.2.1+1.18.1

23 Dec 19:02
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Bug fix release

2.0.0-beta.2+1.18.1: [2.0.0-beta.2] Stability fixes

23 Dec 11:01
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- Added `universal_graves:breaking_time` and `universal_graves:protection_time`
- Visual Graves now use their own hologram/sign text
- Changing protection time to 0 disables it (it was it's own option before)
- Graves now have static id instead of being position based
- Fixed compatibility with Immersive Portals
- Fixed few bugs

2.0.0-beta.1+1.18: [2.0.0-beta.1] Client side models and lots of improvements

19 Dec 15:30
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- Added client side custom model for `player_head` style
- Added `client_model` grave style for more traditional look for modpacks
- Added death compass (enabled by default)
- Added ability to view content of grave remotely with /graves command
- Added `universal_graves:visual_grave` block which can be used for decorative purposes, it can be obrained only with commands for now
- Changed way graves are stored to allow more flexibility
- Changed how quick pickup works, now it tries to put items in correct slots (including modded like trinkets)
- Changed from usage of real time to game time (you can toggle it to old behaviour in the config)
- Changed `player_head` style to turn into skull if grave is unlocked (can be disabled)
- You can now disable holograms for players with mod on client side (for usage with `client_model`)