Releases: Patbox/UniversalGraves
Releases · Patbox/UniversalGraves
2.0.0-rc.3+1.18.1
[2.0.0-rc.3] More bugfixes
2.0.0-rc.2+1.18.1
[2.0.0-rc.2] More bugfixes
2.0.0-rc.1+1.18.1
[2.0.0-rc.1] Fix some bugs
[2.0.0-beta.4.2] Fixing bugs
- Added support for SaveGearOnDeath mod
- You can now open graves with commands while also allowing it's modification
- Fixed some bugs
2.0.0-beta.4.1+1.18.1: Unify `is_locked` property for Hydrogen compatibility (#48)
* Unify `is_locked` property for Hydrogen compatibility Closes #47 * [2.0.0-beta.4.1] Bump version
2.0.0-beta.4+1.18.1: [2.0.0-beta.4] Add gui customisation
- You can now modify text and icons used in guis - Added `client_model_or_head` style! It displays as model for compatible clients and as player head for others - Changed default grave style to `client_model_or_head` - You can now disable remote breaking/protection removal from graves - Disabled default soulbound autodetection, it will be removed in future release! (You should add enchantment id directly!) - Fixed some bugs
2.0.0-beta.3+1.18.1: [2.0.0-beta.3] New guis and craftable gravestones
- Reworked grave guis (Preview and list) - You can now remove protection and break graves remotely - You can convert normal compasses to grave one by clicking it in gui - You can now craft gravestones with 5 stone bricks and 1 sign: - They look the same as normal grave - You can rotate them with shovel - You can use feather to change text - You can use player head to change the head (if present) - You can change their look to "damaged"/unprotected by clicking with moss block - And you can revert that by using sponge - Changed default model config values if it's generated on client - Fixed some bugs
2.0.0-beta.2.1+1.18.1
Bug fix release
2.0.0-beta.2+1.18.1: [2.0.0-beta.2] Stability fixes
- Added `universal_graves:breaking_time` and `universal_graves:protection_time` - Visual Graves now use their own hologram/sign text - Changing protection time to 0 disables it (it was it's own option before) - Graves now have static id instead of being position based - Fixed compatibility with Immersive Portals - Fixed few bugs
2.0.0-beta.1+1.18: [2.0.0-beta.1] Client side models and lots of improvements
- Added client side custom model for `player_head` style - Added `client_model` grave style for more traditional look for modpacks - Added death compass (enabled by default) - Added ability to view content of grave remotely with /graves command - Added `universal_graves:visual_grave` block which can be used for decorative purposes, it can be obrained only with commands for now - Changed way graves are stored to allow more flexibility - Changed how quick pickup works, now it tries to put items in correct slots (including modded like trinkets) - Changed from usage of real time to game time (you can toggle it to old behaviour in the config) - Changed `player_head` style to turn into skull if grave is unlocked (can be disabled) - You can now disable holograms for players with mod on client side (for usage with `client_model`)