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Beginners_-_sizeof_variablesmemory.c
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Beginners_-_sizeof_variablesmemory.c
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#include "raylib.h"
#include "string.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
char a[40];
int b=100;
long c=100000;
double d=183.1237d;
float e=2138.234f;
DrawText(FormatText("Size of char = %i",sizeof(a)),100,120,20,BLACK);
DrawText(FormatText("Size of int = %i",sizeof(b)),100,140,20,BLACK);
DrawText(FormatText("Size of long = %i",sizeof(c)),100,160,20,BLACK);
DrawText(FormatText("Size of double = %i",sizeof(d)),100,180,20,BLACK);
DrawText(FormatText("Size of float = %i",sizeof(e)),100,200,20,BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}