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Beginners_-_cos_and_sin.c
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Beginners_-_cos_and_sin.c
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#include "raylib.h"
#include <math.h> // needed for cos and sin.
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
Vector2 position;
position.x = screenWidth/2;
position.y = screenHeight/2;
float angle=GetRandomValue(0,359);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// cos and sin here.
position.x += (float)cos(angle)*4;
position.y += (float)sin(angle)*4;
if(GetRandomValue(0,100)<5)angle=GetRandomValue(0,359);
if(position.x>screenWidth || position.x<0 || position.y<0 || position.y>screenHeight){
position.x=screenWidth/2;
position.y=screenHeight/2;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawCircle(position.x,position.y,20,RED);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}