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Even when the framebuffer is claiming to be 32 bits, the game will send 16 bit clear values.
It should be investigated why this happens and if this is a bug in OpenSWE1R or the original game.
maybe the game always chooses a 16 bit colorbuffer?
The text was updated successfully, but these errors were encountered:
Even when the framebuffer is claiming to be 32 bits, the game will send 16 bit clear values.
It should be investigated why this happens and if this is a bug in OpenSWE1R or the original game.
The text was updated successfully, but these errors were encountered: