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Returning ActionResult.FAIL on PlayerInventoryActionEvent only cancels the click on the server and doesn't update the client, so there's a desync.
ActionResult.FAIL
PlayerInventoryActionEvent
The text was updated successfully, but these errors were encountered:
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Returning
ActionResult.FAIL
onPlayerInventoryActionEvent
only cancels the click on the server and doesn't update the client, so there's a desync.The text was updated successfully, but these errors were encountered: