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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="The Genesis Gambit"
run/main_scene="res://scn/tests/GAME.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
run/max_fps=60
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://ast/ui/image/icons/yurgteam-full.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://ast/ui/image/icons/icon.png"
[autoload]
SaveData="*res://src/autoloads/SaveData.gd"
CardDB="*res://src/autoloads/CardDB.gd"
MultiplayerManager="*res://src/autoloads/MultiplayerManager.gd"
UIDDB="*res://src/autoloads/UIDDB.gd"
AuthoritySourceProvider="*res://src/autoloads/AuthoritySourceProvider.gd"
Router="*res://src/autoloads/Router.gd"
AudioDispatcher="*res://src/autoloads/AudioDispatcher.gd"
[debug]
gdscript/warnings/shadowed_global_identifier=0
gdscript/warnings/untyped_declaration=1
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=2
window/subwindows/embed_subwindows=false
window/stretch/mode="viewport"
window/per_pixel_transparency/allowed=true
[editor]
run/main_run_args="-debug"
export/convert_text_resources_to_binary=false
[input]
ui_inspect={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
debug_action={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
]
}
hand_burn={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
debug_advance_frame={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":116,"location":0,"echo":false,"script":null)
]
}
ui_activate={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/default_filters/use_nearest_mipmap_filter=true