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Currently, it seems that the Kaolin USD mesh import/export functionality mandates triangulation of meshes, as non-triangulated (quad or n-gon) meshes are not supported natively. While triangulation is a reasonable fallback in many cases, preserving the original quad (or higher-polygon) mesh structure is often essential for specific applications such as:
Simulation environments where quad meshes provide better results.
Scenarios where conversion from quad to triangle might introduce artifacts.
I would like to inquire whether there are plans to add support for importing/exporting quad (or n-gon) meshes directly without the need for triangulation. Such a feature would be highly beneficial for applications that rely on native quad meshes, and it could expand Kaolin's usability across diverse 3D pipelines.
The text was updated successfully, but these errors were encountered:
Hi @prokolyvakis , thank you for the feedback! It's definitely an interesting feature. We can try to plan it for the next release, would appreciate MR if you want to contribute :)
What
Currently, it seems that the Kaolin USD mesh import/export functionality mandates triangulation of meshes, as non-triangulated (quad or n-gon) meshes are not supported natively. While triangulation is a reasonable fallback in many cases, preserving the original quad (or higher-polygon) mesh structure is often essential for specific applications such as:
I would like to inquire whether there are plans to add support for importing/exporting quad (or n-gon) meshes directly without the need for triangulation. Such a feature would be highly beneficial for applications that rely on native quad meshes, and it could expand Kaolin's usability across diverse 3D pipelines.
The text was updated successfully, but these errors were encountered: