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I'm currently working on a project using NVIDIA PhysX and would like to add a large body of water, such as a lake or ocean, to my scene. However, I'm concerned about performance issues, as I'm using an RTX 3080 GPU and have noticed that a high number of particles can significantly impact performance.
Could anyone suggest efficient methods or best practices for simulating large bodies of water in PhysX? Are there specific techniques to optimize particle usage or alternative approaches that can achieve realistic water effects without overwhelming the GPU?
Any advice or resources would be greatly appreciated!
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I'm currently working on a project using NVIDIA PhysX and would like to add a large body of water, such as a lake or ocean, to my scene. However, I'm concerned about performance issues, as I'm using an RTX 3080 GPU and have noticed that a high number of particles can significantly impact performance.
Could anyone suggest efficient methods or best practices for simulating large bodies of water in PhysX? Are there specific techniques to optimize particle usage or alternative approaches that can achieve realistic water effects without overwhelming the GPU?
Any advice or resources would be greatly appreciated!
Thank you!
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