Use a 3D image storage instead of a texture atlas #64
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bug
Something isn't working
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
Priority 3
Important
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Currently, PyCraft uses a texture atlas for all the textures. This causes some limitations. We need to use
glTexImage3d
andglTexSubImage3d
for theTextureManager
class.The text was updated successfully, but these errors were encountered: