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Also the Godot Camera node got a new property called Compositor that seemingly makes it easier with viewport/post processing shaders. Instead of having a lot of viewports, the post processing shader can be implemented there.
Godot 4.3 also introduced depth fog, like 3.x had.
The text was updated successfully, but these errors were encountered:
Will this repo be updated for Godot 4.4?
Vertex Shading/Lighting will be reimplemented.
Also the Godot Camera node got a new property called Compositor that seemingly makes it easier with viewport/post processing shaders. Instead of having a lot of viewports, the post processing shader can be implemented there.
Godot 4.3 also introduced depth fog, like 3.x had.
The text was updated successfully, but these errors were encountered: