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Updated to Godot 4.4 #6

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TaraSophieDev opened this issue Dec 11, 2024 · 1 comment
Open

Updated to Godot 4.4 #6

TaraSophieDev opened this issue Dec 11, 2024 · 1 comment

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@TaraSophieDev
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Will this repo be updated for Godot 4.4?

Vertex Shading/Lighting will be reimplemented.

Also the Godot Camera node got a new property called Compositor that seemingly makes it easier with viewport/post processing shaders. Instead of having a lot of viewports, the post processing shader can be implemented there.

Godot 4.3 also introduced depth fog, like 3.x had.

@MenacingMecha
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Yes, this will be updated for 4.4 when it's fully released, it's an update like that I was waiting for.

Outside of a PR, will hold off for the time being on the depth fog.

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