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[1.3] Fullscreen doesn't work #109
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Hi, have you try to unplug the second monitor? Some monitors might still report that they are active even though they aren't, just because the monitor is still connected |
Just let me try (it's the same monitor, simply connected with another input port to the iGPU :p ) |
Culprit was the second (not active) monitor/desktop :D https://i.postimg.cc/vTvhmgtc/Doom-BFA-2023-08-10-14-43-39-542.jpg |
I am experiencing this issue too, but I am using a laptop with dual GPUs (Nvidia/Intel). External monitor is connected to the Nvidia GPU through HDMI and laptop monitor is disabled. Is there a way to play using the external monitor only? |
Have you try the launch argument +set r_fullscreen 2 ? |
Yes, but the game still opens in a small window. I can only choose 720p, borderless or windowed. I tried using +set r_customWidth 1920 +set r_customHeight 1080 but that didn't work either. |
Can you try to run it with +set logfile 1 and post here the logfile? |
Sure, here's the logfile. |
Hi, sorry for the late response. Sadly the log file wasn't that helpfull on that issue (it was helpfull on another issue related to nVidia GPUs). So I decided to add some additional logging when the engine tries to retrieve monitor resolutions from the OS. |
Sure, I'll give it a try over the weekend. I'll let you know when I got the log file. |
qconsole.log |
The message was empty. I added also the error code and try to force it to print it in english (using my evil eye). Can you try again with the newest nightly build? P.S.: Sorry for the inconvinience |
qconsole.log |
So I removed yet another check up that the engine was doing when it was retrieving monitor resolutions. I hope that it works now. You can check the latest nightly build to verify |
Seems to work just fine! Thanks for all your work! I'll test it further when I have a little more time but all seems good so far. |
It seems the game can't retrieve fullscreen mode list (GeForce 3060).
No problem in windowed mode.
maybe because I have 1 monitor plugged to the GeForce ("1" in Windows) and another plugged to the Intel iGPU ("2" in Windows but only the first is actually active)
P.S. there's some problems with the flashlight shadows too
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