Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.3] Fullscreen doesn't work #109

Open
donizettilorenzo opened this issue Aug 10, 2023 · 15 comments
Open

[1.3] Fullscreen doesn't work #109

donizettilorenzo opened this issue Aug 10, 2023 · 15 comments

Comments

@donizettilorenzo
Copy link

donizettilorenzo commented Aug 10, 2023

It seems the game can't retrieve fullscreen mode list (GeForce 3060).
No problem in windowed mode.

maybe because I have 1 monitor plugged to the GeForce ("1" in Windows) and another plugged to the Intel iGPU ("2" in Windows but only the first is actually active)

P.S. there's some problems with the flashlight shadows too

@MadDeCoDeR
Copy link
Owner

Hi, have you try to unplug the second monitor? Some monitors might still report that they are active even though they aren't, just because the monitor is still connected

@donizettilorenzo
Copy link
Author

Just let me try (it's the same monitor, simply connected with another input port to the iGPU :p )

@donizettilorenzo
Copy link
Author

donizettilorenzo commented Aug 10, 2023

Culprit was the second (not active) monitor/desktop :D
Solved!

https://i.postimg.cc/vTvhmgtc/Doom-BFA-2023-08-10-14-43-39-542.jpg

@cardcathouse
Copy link

I am experiencing this issue too, but I am using a laptop with dual GPUs (Nvidia/Intel). External monitor is connected to the Nvidia GPU through HDMI and laptop monitor is disabled. Is there a way to play using the external monitor only?

@MadDeCoDeR
Copy link
Owner

Have you try the launch argument +set r_fullscreen 2 ?

@cardcathouse
Copy link

Yes, but the game still opens in a small window. I can only choose 720p, borderless or windowed. I tried using +set r_customWidth 1920 +set r_customHeight 1080 but that didn't work either.

@MadDeCoDeR
Copy link
Owner

Can you try to run it with +set logfile 1 and post here the logfile?

@cardcathouse
Copy link

Sure, here's the logfile.
qconsole.log

MadDeCoDeR added a commit that referenced this issue Sep 28, 2023
@MadDeCoDeR
Copy link
Owner

Hi, sorry for the late response. Sadly the log file wasn't that helpfull on that issue (it was helpfull on another issue related to nVidia GPUs). So I decided to add some additional logging when the engine tries to retrieve monitor resolutions from the OS.
If any of you can please try to replicate the issue with the launch argument +set logfile 1 and send me the log file (here)

@cardcathouse
Copy link

Sure, I'll give it a try over the weekend. I'll let you know when I got the log file.

@cardcathouse
Copy link

qconsole.log
Here's the log file. I ran the game with the following arguments:
"+set r_fullscreen 2 +set logfile 1 +set r_customWidth 1920 +set r_customHeight 1080"
Please let me know if you need me to run the game with different arguments.

@MadDeCoDeR
Copy link
Owner

The message was empty. I added also the error code and try to force it to print it in english (using my evil eye). Can you try again with the newest nightly build?

P.S.: Sorry for the inconvinience

@cardcathouse
Copy link

qconsole.log
No problem, I'm happy to help as much as I can. Here's the log with the new nightly build. I ran the game with the same arguments as in my last comment.

@MadDeCoDeR
Copy link
Owner

So I removed yet another check up that the engine was doing when it was retrieving monitor resolutions. I hope that it works now. You can check the latest nightly build to verify

@cardcathouse
Copy link

Seems to work just fine! Thanks for all your work! I'll test it further when I have a little more time but all seems good so far.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants