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cmake.yml
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name: CMake
on:
push:
# paths:
# - .github/workflows/cmake.yml
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: retail
VERSION: RC
jobs:
linux-build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: actions/checkout@v3
with:
repository: MadDeCoDeR/BFA-Assets
path: BFA_Assets
- name: Set up GCC
uses: egor-tensin/setup-gcc@v1
with:
version: 12
platform: x64
- name: Download Depedencies
run: sudo apt-get install -y libglu1-mesa-dev freeglut3-dev mesa-common-dev libxmu-dev libxi-dev libgl-dev libx11-dev libxft-dev libxext-dev nasm libwayland-dev libxkbcommon-dev libegl1-mesa-dev libdecor-0-dev libxrandr-dev
- name: Cache linux vcpkg
uses: actions/cache@v3
with:
path: ${{github.workspace}}/build/vcpkg_installed
key: ${{runner.os}}-vcpkg-${{hashfiles('neo/linux-status')}}
restore-keys: |
${{ runner.OS }}-vcpkg-
- name: Configure CMake
working-directory: ${{github.workspace}}/neo
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build --preset=linux-${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --parallel=16
- name: Archive production artifacts
uses: actions/upload-artifact@v3
with:
name: linux-${{env.VERSION}}-${{env.BUILD_TYPE}}
path: |
./build/DoomBFA
./build/vcpkg_installed/x64-linux/share/*/copyright
./base/*
./BFA_Assets/*
./base_new/*
./COPYING.txt
./README.md
- name: Configure CMake Debug
working-directory: ${{github.workspace}}/neo
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build --preset=linux-debug
- name: Build Debug
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --parallel=16
- name: Archive debug artifacts
uses: actions/upload-artifact@v3
with:
name: linux-${{env.VERSION}}-debug
path: |
./build/DoomBFA
./build/vcpkg_installed/x64-linux/share/*/copyright
./base/*
./BFA_Assets/*
./base_new/*
./COPYING.txt
./README.md
windows-build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: actions/checkout@v3
with:
repository: MadDeCoDeR/BFA-Assets
path: BFA_Assets
- name: setup-msbuild
uses: microsoft/setup-msbuild@v1.1
with:
vs-version: '[17.0, 18.0)'
msbuild-architecture: x64
- name: Cache Windows vcpkg
uses: actions/cache@v3
with:
path: ${{github.workspace}}/build/vcpkg_installed
key: ${{runner.os}}-vcpkg-${{hashfiles('neo/windows-status')}}
restore-keys: |
${{ runner.OS }}-vcpkg-
- name: Configure CMake
working-directory: ${{github.workspace}}/neo
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build --preset=windows-x64-2022
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: BuildDebug
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config debug
# - name: Download FFMPEG
# working-directory: ${{github.workspace}}/.github/tools
# shell: pwsh
# run: |
# .\download-ffmpeg.ps1
- name: Archive production artifacts
uses: actions/upload-artifact@v3
with:
name: windows-${{env.VERSION}}-${{env.BUILD_TYPE}}
path: |
./build/${{env.BUILD_TYPE}}/DoomBFA.exe
./build/vcpkg_installed/x64-windows-static-md/share/*/copyright
./base/*
./BFA_Assets/*
./base_new/*
./COPYING.txt
./README.md
- name: Archive debug artifacts
uses: actions/upload-artifact@v3
with:
name: windows-${{env.VERSION}}-debug
path: |
./build/debug/DoomBFA.*
./build/vcpkg_installed/x64-windows-static-md/share/*/copyright
./base/*
./BFA_Assets/*
./base_new/*
./COPYING.txt
./README.md
windows-32-bit-build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: actions/checkout@v3
with:
repository: MadDeCoDeR/BFA-Assets
path: BFA_Assets
- name: setup-msbuild
uses: microsoft/setup-msbuild@v1.1
with:
vs-version: '[17.0, 18.0)'
msbuild-architecture: Win32
- name: Cache Windows vcpkg
uses: actions/cache@v3
with:
path: ${{github.workspace}}/build/vcpkg_installed
key: ${{runner.os}}-vcpkg-${{hashfiles('neo/windows-32-bit-status')}}
restore-keys: |
${{ runner.OS }}-vcpkg-
- name: Configure CMake
working-directory: ${{github.workspace}}/neo
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build --preset=windows-x86-2022
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# - name: Download FFMPEG
# working-directory: ${{github.workspace}}/.github/tools
# shell: pwsh
# run: |
# .\download-ffmpeg.ps1
- name: Archive production artifacts
uses: actions/upload-artifact@v3
with:
name: windows-32-bit-${{env.VERSION}}-${{env.BUILD_TYPE}}
path: |
./build/${{env.BUILD_TYPE}}/DoomBFA.exe
./build/vcpkg_installed/x86-windows-static-md/share/*/copyright
./base/*
./BFA_Assets/*
./base_new/*
./COPYING.txt
./README.md
make-release:
needs: [ linux-build, windows-build, windows-32-bit-build ]
runs-on: ubuntu-latest
steps:
- name: Get log messages
id: messages
run: echo "git log $(git describe --tags --abbrev=0)..HEAD --pretty=format:-%s"
- name: Get current date
id: date
run: echo "::set-output name=date::$(date +'%Y-%m-%d-%H-%M-%s')"
- name: Make release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly-${{ steps.date.outputs.date }}
release_name: DOOM BFA Nigthly ${{ steps.date.outputs.date }}
body: |
${{ steps.messages.outputs.messages }}
draft: false
prerelease: true
- name: Download linux artifact
uses: actions/download-artifact@v3
with:
name: linux-${{env.VERSION}}-${{env.BUILD_TYPE}}
- name: Zip linux artifact files
working-directory: ${{github.workspace}}
run: |
mv ./build/DoomBFA DoomBFA
mv ./base/DoomBFA.sh DoomBFA.sh
cp -r -u -f ./BFA_Assets/* .
rm -r ./BFA_Assets
rm -r ./base/renderprogs
mkdir ./third-party-licenses
mv ./build/vcpkg_installed/x64-linux/share/* ./third-party-licenses
chmod +x DoomBFA
chmod +x DoomBFA.sh
rm -d -R ./build
zip -m -r linux-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip .
- name: Upload Linux Artifact to release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{github.workspace}}/linux-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
asset_name: linux-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
asset_content_type: application/zip
- name: Delete linux artifact zip file
working-directory: ${{github.workspace}}
run: rm linux-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
- name: Download linux debug artifact
uses: actions/download-artifact@v3
with:
name: linux-${{env.VERSION}}-debug
- name: Zip linux artifact files
working-directory: ${{github.workspace}}
run: |
mv ./build/DoomBFA DoomBFA
mv ./base/DoomBFA.sh DoomBFA.sh
cp -r -u -f ./BFA_Assets/* .
rm -r ./BFA_Assets
mkdir ./third-party-licenses
mv ./build/vcpkg_installed/x64-linux/share/* ./third-party-licenses
chmod +x DoomBFA
chmod +x DoomBFA.sh
rm -d -R ./build
zip -m -r linux-${{env.VERSION}}-debug.zip .
- name: Upload Linux debug Artifact to release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{github.workspace}}/linux-${{env.VERSION}}-debug.zip
asset_name: linux-${{env.VERSION}}-debug.zip
asset_content_type: application/zip
- name: Delete linux debug artifact zip file
working-directory: ${{github.workspace}}
run: rm linux-${{env.VERSION}}-debug.zip
- name: Download windows artifact
uses: actions/download-artifact@v3
with:
name: windows-${{env.VERSION}}-${{env.BUILD_TYPE}}
- name: Zip Windows artifact files
working-directory: ${{github.workspace}}
run: |
mv ./build/${{env.BUILD_TYPE}}/* .
cp -r -u -f ./BFA_Assets/* .
rm -r ./BFA_Assets
rm -r ./base/renderprogs
mkdir ./third-party-licenses
mv ./build/vcpkg_installed/x64-windows-static-md/share/* ./third-party-licenses
rm -d -rf ./build
zip -m -r windows-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip .
- name: Upload Windows Artifact to release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{github.workspace}}/windows-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
asset_name: windows-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
asset_content_type: application/zip
- name: Delete Windows artifact zip file
working-directory: ${{github.workspace}}
run: rm windows-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
- name: Download windows debug artifact
uses: actions/download-artifact@v3
with:
name: windows-${{env.VERSION}}-debug
- name: Zip Windows debug artifact files
working-directory: ${{github.workspace}}
run: |
mv ./build/debug/* .
cp -r -u -f ./BFA_Assets/* .
rm -r ./BFA_Assets
mkdir ./third-party-licenses
mv ./build/vcpkg_installed/x64-windows-static-md/share/* ./third-party-licenses
rm -d -rf ./build
zip -m -r windows-${{env.VERSION}}-debug.zip .
- name: Upload Windows debug Artifact to release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{github.workspace}}/windows-${{env.VERSION}}-debug.zip
asset_name: windows-${{env.VERSION}}-debug.zip
asset_content_type: application/zip
- name: Delete Windows debug artifact zip file
working-directory: ${{github.workspace}}
run: rm windows-${{env.VERSION}}-debug.zip
- name: Download windows 32 bit artifact
uses: actions/download-artifact@v3
with:
name: windows-32-bit-${{env.VERSION}}-${{env.BUILD_TYPE}}
- name: Zip Windows 32 bit artifact files
working-directory: ${{github.workspace}}
run: |
mv ./build/${{env.BUILD_TYPE}}/* .
cp -r -u -f ./BFA_Assets/* .
rm -r ./BFA_Assets
rm -r ./base/renderprogs
mkdir ./third-party-licenses
mv ./build/vcpkg_installed/x86-windows-static-md/share/* ./third-party-licenses
rm -d -rf ./build
zip -m -r windows-32-bit-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip .
- name: Upload Windows 32 bit Artifact to release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{github.workspace}}/windows-32-bit-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
asset_name: windows-32-bit-${{env.VERSION}}-${{env.BUILD_TYPE}}.zip
asset_content_type: application/zip