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MTLang.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0-windows10.0.22621.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<StartupObject>MTLang.Program</StartupObject>
<SupportedOSPlatformVersion>7.0</SupportedOSPlatformVersion>
<GenerateDocumentationFile>False</GenerateDocumentationFile>
<Title>MTLanguage Compiler</Title>
<Version>0.1.0</Version>
<Authors>MTadder</Authors>
<Company>MTLaboratory</Company>
<Description>a language to generate fully functional (and interlinked) resources (classes / scenes) for Godot.</Description>
<NeutralLanguage>en</NeutralLanguage>
<PackageLicenseFile>LICENSE.md</PackageLicenseFile>
<IncludeSymbols>True</IncludeSymbols>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
<AnalysisLevel>latest-recommended</AnalysisLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\MTLib\MTLib.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="LICENSE.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>