Skip to content
This repository has been archived by the owner on Aug 9, 2018. It is now read-only.

Textures and normal maps not matching generated bodies #20

Open
lajonat opened this issue Sep 16, 2017 · 2 comments
Open

Textures and normal maps not matching generated bodies #20

lajonat opened this issue Sep 16, 2017 · 2 comments

Comments

@lajonat
Copy link
Contributor

lajonat commented Sep 16, 2017

The code generates the maps, but it seems like the generated terrain does not match it.
Maybe because the generated maps are saved as PNG, and are not displayed correctly ingame - I tried playing around with converting them to DDS but never quite got it to work.

I've also seen vertex planets that have the cratered maps shown in the map view and when distant from the planet, but the planet terrain itself looks nothing like it - hilly or mountainous. An extreme case is having a tall mountain disappear when getting away from it, and turn into the cratered surface a long way away.

@StollD
Copy link
Member

StollD commented Sep 21, 2017

Could you upload screenshots that demonstrate this bug?

@lajonat
Copy link
Contributor Author

lajonat commented Sep 21, 2017

I'm seeing it a lot less now, maybe it happened because I was messing around with it.
However, the second point still happens, but I think only if a VertexPlanet is chosen to be kerbin.
I've attached screenshots of the exact moment that shows this happening:
screenshot4
screenshot5
screenshot3

Also attached the generated system this happened in - the relevant file is Woough.cfg
test.zip
I've removed all other images because the file was too big

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants