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Generating haptics on a background thread can cause crashes (problem briefly discussed in #6).
This issue is to discuss the following:
Should it be responsibility of HapticGenerator to ensure that haptics are called on the main thread?
If so, what are the potential solutions? Should it flag when it's being run on a non-main thread? Should it just enforce that it's run on a main thread by moving to the main thread if necessary (or perhaps non-silently using an assertionFailure)?
The text was updated successfully, but these errors were encountered:
Generating haptics on a background thread can cause crashes (problem briefly discussed in #6).
This issue is to discuss the following:
assertionFailure
)?The text was updated successfully, but these errors were encountered: