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SlabHeap.h
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SlabHeap.h
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//==============================================================================
//
// SlabHeap.h
//
// Copyright (C) 2013-2022 Greg Utas
//
// This file is part of the Robust Services Core (RSC).
//
// RSC is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// RSC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along
// with RSC. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef SLABHEAP_H_INCLUDED
#define SLABHEAP_H_INCLUDED
#include "Heap.h"
#include <cstddef>
#include <memory>
#include "SysTypes.h"
namespace NodeBase
{
class SlabPriv;
}
//------------------------------------------------------------------------------
namespace NodeBase
{
// A heap that grows by adding large blocks of memory (slabs). This heap is
// slower, and has more per-block overhead, than BuddyHeap. It is therefore
// intended for situations in which large blocks of memory are allocated and
// never, or rarely, freed.
//
class SlabHeap : public Heap
{
public:
// Virtual to allow subclassing.
//
virtual ~SlabHeap();
// Overridden to allocate SIZE bytes.
//
void* Alloc(size_t size) override;
// Overridden to return the size of the block at ADDR if it is
// currently allocated.
//
size_t BlockToSize(const void* addr) const override;
// Overridden to return the number of currently available bytes.
//
size_t CurrAvail() const override;
// Overridden to display member variables.
//
void Display(std::ostream& stream,
const std::string& prefix, const Flags& options) const override;
// Overridden to free the memory segment at ADDR.
//
void Free(void* addr) override;
// Overridden to return the number of bytes of management overhead.
//
size_t Overhead() const override;
// Overridden for patching.
//
void Patch(sel_t selector, void* arguments) override;
// Overridden to change the heap's memory protection.
//
int SetPermissions(MemoryProtection attrs) override;
// Overridden to return total number of in-use and available bytes.
//
size_t Size() const override;
// Overridden to return the type of memory that the heap manages.
//
MemoryType Type() const override;
// Overridden to validate the entire heap or the block at ADDR.
//
bool Validate(const void* addr) const override;
protected:
// Creates a heap for memory of TYPE. Protected because this class
// is virtual.
//
explicit SlabHeap(MemoryType type);
// Sets the size of each slab. Must be invoked before Alloc. Only used
// during testing; change SlabSize to set the default size.
//
void SetSlabSize(size_t size) const;
private:
// The heap management data.
//
const std::unique_ptr<SlabPriv> priv_;
};
}
#endif