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Edge shapes are static, and as such we can precompute their normal. Raycasts against edge shapes needs the normal, and currently it is calculated on each call to RayCast(). Since we would like branchless code, I think it is better to precompute it and cache it.
The text was updated successfully, but these errors were encountered:
Edge shapes are static, and as such we can precompute their normal. Raycasts against edge shapes needs the normal, and currently it is calculated on each call to RayCast(). Since we would like branchless code, I think it is better to precompute it and cache it.
The text was updated successfully, but these errors were encountered: