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Support/Documentation Questions #73

Answered by JRBowman
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I got it figured out - There were signs that the problem was scaling, I thought I had taken care of Pixels to Unit Conversions and my test was using the DebugView to validate... well! Like many code tests, the test wasn't working right so I refactored the test until it passed (basically haha) Thinking, "surely the code is right, everything works besides the test"

TLDR; the DebugView didn't seem to align with my world, I thought I had taken care of pixels/coordinates conversions to Units so I 'fixed' the Matrix for the DebugView so it aligned with the world... turns out, I missed some conversion steps for Pixels-Per-Unit! The Physics System and Dynamic Bodies are now working properly with …

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JRBowman Mar 16, 2024
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JRBowman Mar 17, 2024
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JRBowman Mar 17, 2024
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JRBowman Mar 17, 2024
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