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cfgFunctions.hpp
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cfgFunctions.hpp
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class freestylesNuclearBlast
{
class blast_fx
{
file = "freestylesNuclearBlast\blastFx";
class spikeSpawner {};
class smokeSpikes {};
class dustWave {};
class soundFX {};
class flash {};
class effectsControll {};
class condensationRing {};
class smoke {};
class mushroomCloud {};
};
class blast_damage
{
file = "freestylesNuclearBlast\blastDamage";
class generateCrater {};
class radiationDamage {};
class shockwave {};
class 20psiEffects {};
class 5psiEffects {};
class 1psiEffects {};
class staticRadiation {};
class terrainCrater {};
};
class misc_fncs
{
file = "freestylesNuclearBlast\misc";
class applyDamage {};
class damageOverTime {};
class damageBuildings {};
class ragdollUnits {};
class throwVehicles {};
class aceDamage {};
};
class init_fnc
{
file = "freestylesNuclearBlast\init";
class initBlast {}; //freestylesNuclearBlast_fnc_initBlast
class debugOutput {};
class calculateRanges {};
};
class ui_effects
{
file = "freestylesNuclearBlast\uiEffects";
class radiatedUI {};
class spawnRadiationEffects {};
};
class fire
{
file = "freestylesNuclearBlast\fire";
class createFire {};
class fireSound {};
class spawnFires {};
};
};