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SpritesSpecSheet.md

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Game Sprites Spec Sheet

Building

  • Position: 187, 0
  • Dimensions: 760, 600

Floor

  • Position: Relative
  • Dimensions: 704, 256
  • Spacing: 10

Entities

  • Position: X Variable, (Floor.Y + 80 || Lift.Y + 28)
  • Frame Dimensions: 100, 160

Sprite Sheet

  • Y Index, Name

  • 0: Standing

  • 1: Walking

Heads

(Relative to Entity)

  • Position: 0, 0
  • Dimensions: 92, 86

Sprite Sheet

  • X Index, Name
  • 0: Facing Right
  • 1: Facing Left

Lifts

  • Lift Position: X (left) 120 || (right) 920, Y

  • Pulley Position: Lift.X + 26, FloorA.Y

  • Rope1 Position: Lift.X + 26, FloorA.Y + 20

  • Rope2 Position: Lift.X + 58, FloorA.Y + 20

  • Lift Dimensions: 96, 197

  • Pulley Frame: 42, 40

  • Rope Frame: 10, Variable based on FloorA/FloorB distance

Lift Door

  • LiftDoor Position: Lift.X, Lift.Y
  • LiftDoor Frame: 96, 197

Sprite Sheet

  • Y Index, Name

  • 0: Lift

  • 1: DoorOpening