Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Consider IAC GA for prompts #201

Open
DavidRieman opened this issue Nov 12, 2024 · 0 comments
Open

Consider IAC GA for prompts #201

DavidRieman opened this issue Nov 12, 2024 · 0 comments

Comments

@DavidRieman
Copy link
Owner

Apparently MUDs frequently use the IAC GA strategy (rfc 854) to help denote prompts. Or maybe they only send this signal on a prompt if the user's command queue is empty. Either way, need to read up on IAC GA and consider ensuring that all our prompts (whether asking for character name or pw, or in-game prompts, and so on) use an appropriate strategy.

For example, BeipMU currently doesn't display our login prompts because we write text and end with > but due to trigger processing complexity, one has to enable a work-around flag in the options to get such texts to even appear, but issuing IAC GA may help indicate we are waiting for the user, as a strong clue that the text should get displayed now for sure (and isn't just a partial line being still transferred in more upcoming bytes).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant