diff --git a/RGB.NET.Core/Color/Behaviors/DefaultColorBehavior.cs b/RGB.NET.Core/Color/Behaviors/DefaultColorBehavior.cs
index c1859c2f..36f41c8c 100644
--- a/RGB.NET.Core/Color/Behaviors/DefaultColorBehavior.cs
+++ b/RGB.NET.Core/Color/Behaviors/DefaultColorBehavior.cs
@@ -14,7 +14,7 @@ public sealed class DefaultColorBehavior : IColorBehavior
/// Converts the individual byte values of this to a human-readable string.
///
/// A string that contains the individual byte values of this . For example "[A: 255, R: 255, G: 0, B: 0]".
- public string ToString(in Color color) => $"[A: {color.GetA()}, R: {color.GetR()}, G: {color.GetG()}, B: {color.GetB()}]";
+ public string ToString(Color color) => $"[A: {color.GetA()}, R: {color.GetR()}, G: {color.GetG()}, B: {color.GetB()}]";
///
/// Tests whether the specified object is a and is equivalent to this .
@@ -22,7 +22,7 @@ public sealed class DefaultColorBehavior : IColorBehavior
/// The color to test.
/// The object to test.
/// true if is a equivalent to this ; otherwise, false.
- public bool Equals(in Color color, object? obj) => obj is Color color2 && Equals(color, color2);
+ public bool Equals(Color color, object? obj) => obj is Color color2 && Equals(color, color2);
///
/// Tests whether the specified object is a and is equivalent to this .
@@ -30,7 +30,7 @@ public sealed class DefaultColorBehavior : IColorBehavior
/// The first color to test.
/// The second color to test.
/// true if equivalent to this ; otherwise, false.
- public bool Equals(in Color color, in Color color2) => color.A.EqualsInTolerance(color2.A)
+ public bool Equals(Color color, Color color2) => color.A.EqualsInTolerance(color2.A)
&& color.R.EqualsInTolerance(color2.R)
&& color.G.EqualsInTolerance(color2.G)
&& color.B.EqualsInTolerance(color2.B);
@@ -39,14 +39,14 @@ public bool Equals(in Color color, in Color color2) => color.A.EqualsInTolerance
/// Returns a hash code for this .
///
/// An integer value that specifies the hash code for this .
- public int GetHashCode(in Color color) => HashCode.Combine(color.A, color.R, color.G, color.B);
+ public int GetHashCode(Color color) => HashCode.Combine(color.A, color.R, color.G, color.B);
///
/// Blends a over this color.
///
/// The to to blend over.
/// The to blend.
- public Color Blend(in Color baseColor, in Color blendColor)
+ public Color Blend(Color baseColor, Color blendColor)
{
if (blendColor.A.EqualsInTolerance(0)) return baseColor;
diff --git a/RGB.NET.Core/Color/Behaviors/IColorBehavior.cs b/RGB.NET.Core/Color/Behaviors/IColorBehavior.cs
index f365f37e..432bb4f0 100644
--- a/RGB.NET.Core/Color/Behaviors/IColorBehavior.cs
+++ b/RGB.NET.Core/Color/Behaviors/IColorBehavior.cs
@@ -10,7 +10,7 @@ public interface IColorBehavior
///
/// The color to convert.
/// The string representation of the specified color.
- string ToString(in Color color);
+ string ToString(Color color);
///
/// Tests whether the specified object is a and is equivalent to this .
@@ -18,7 +18,7 @@ public interface IColorBehavior
/// The color to test.
/// The object to test.
/// true if is a equivalent to this ; otherwise, false.
- bool Equals(in Color color, object? obj);
+ bool Equals(Color color, object? obj);
///
/// Tests whether the specified object is a and is equivalent to this .
@@ -26,18 +26,18 @@ public interface IColorBehavior
/// The first color to test.
/// The second color to test.
/// true if equivalent to this ; otherwise, false.
- bool Equals(in Color color, in Color color2);
+ bool Equals(Color color, Color color2);
///
/// Returns a hash code for this .
///
/// An integer value that specifies the hash code for this .
- int GetHashCode(in Color color);
+ int GetHashCode(Color color);
///
/// Blends a over this color.
///
/// The to to blend over.
/// The to blend.
- Color Blend(in Color baseColor, in Color blendColor);
+ Color Blend(Color baseColor, Color blendColor);
}
\ No newline at end of file
diff --git a/RGB.NET.Core/Color/Color.cs b/RGB.NET.Core/Color/Color.cs
index c7865026..3ef16fb9 100644
--- a/RGB.NET.Core/Color/Color.cs
+++ b/RGB.NET.Core/Color/Color.cs
@@ -175,7 +175,7 @@ public Color(float a, float r, float g, float b)
/// Initializes a new instance of the struct by cloning a existing .
///
/// The the values are copied from.
- public Color(in Color color)
+ public Color(Color color)
: this(color.A, color.R, color.G, color.B)
{ }
@@ -214,7 +214,7 @@ public Color(in Color color)
/// Blends a over this color, as defined by the current .
///
/// The to blend.
- public Color Blend(in Color color) => Behavior.Blend(this, color);
+ public Color Blend(Color color) => Behavior.Blend(this, color);
#endregion
@@ -226,7 +226,7 @@ public Color(in Color color)
/// The base color.
/// The color to blend.
/// The blended color.
- public static Color operator +(in Color color1, in Color color2) => color1.Blend(color2);
+ public static Color operator +(Color color1, Color color2) => color1.Blend(color2);
///
/// Returns a value that indicates whether two specified are equal.
@@ -234,7 +234,7 @@ public Color(in Color color)
/// The first to compare.
/// The second to compare.
/// true if and are equal; otherwise, false.
- public static bool operator ==(in Color color1, in Color color2) => color1.Equals(color2);
+ public static bool operator ==(Color color1, Color color2) => color1.Equals(color2);
///
/// Returns a value that indicates whether two specified are equal.
@@ -242,7 +242,7 @@ public Color(in Color color)
/// The first to compare.
/// The second to compare.
/// true if and are not equal; otherwise, false.
- public static bool operator !=(in Color color1, in Color color2) => !(color1 == color2);
+ public static bool operator !=(Color color1, Color color2) => !(color1 == color2);
///
/// Converts a of ARGB-components to a .
diff --git a/RGB.NET.Core/Color/HSVColor.cs b/RGB.NET.Core/Color/HSVColor.cs
index 35af63fe..c4177db6 100644
--- a/RGB.NET.Core/Color/HSVColor.cs
+++ b/RGB.NET.Core/Color/HSVColor.cs
@@ -16,21 +16,21 @@ public static class HSVColor
///
/// The color to get the value from.
/// The hue component value of the color.
- public static float GetHue(this in Color color) => color.GetHSV().hue;
+ public static float GetHue(this Color color) => color.GetHSV().hue;
///
/// Gets the saturation component value (HSV-color space) of this in the range [0..1].
///
/// The color to get the value from.
/// The saturation component value of the color.
- public static float GetSaturation(this in Color color) => color.GetHSV().saturation;
+ public static float GetSaturation(this Color color) => color.GetHSV().saturation;
///
/// Gets the value component value (HSV-color space) of this in the range [0..1].
///
/// The color to get the value from.
/// The value component value of the color.
- public static float GetValue(this in Color color) => color.GetHSV().value;
+ public static float GetValue(this Color color) => color.GetHSV().value;
///
/// Gets the hue, saturation and value component values (HSV-color space) of this .
@@ -40,7 +40,7 @@ public static class HSVColor
///
/// The color to get the value from.
/// A tuple containing the hue, saturation and value component value of the color.
- public static (float hue, float saturation, float value) GetHSV(this in Color color)
+ public static (float hue, float saturation, float value) GetHSV(this Color color)
=> CaclulateHSVFromRGB(color.R, color.G, color.B);
#endregion
@@ -55,7 +55,7 @@ public static (float hue, float saturation, float value) GetHSV(this in Color co
/// The saturation value to add.
/// The value value to add.
/// The new color after the modification.
- public static Color AddHSV(this in Color color, float hue = 0, float saturation = 0, float value = 0)
+ public static Color AddHSV(this Color color, float hue = 0, float saturation = 0, float value = 0)
{
(float cHue, float cSaturation, float cValue) = color.GetHSV();
return Create(color.A, cHue + hue, cSaturation + saturation, cValue + value);
@@ -69,7 +69,7 @@ public static Color AddHSV(this in Color color, float hue = 0, float saturation
/// The saturation value to subtract.
/// The value value to subtract.
/// The new color after the modification.
- public static Color SubtractHSV(this in Color color, float hue = 0, float saturation = 0, float value = 0)
+ public static Color SubtractHSV(this Color color, float hue = 0, float saturation = 0, float value = 0)
{
(float cHue, float cSaturation, float cValue) = color.GetHSV();
return Create(color.A, cHue - hue, cSaturation - saturation, cValue - value);
@@ -83,7 +83,7 @@ public static Color SubtractHSV(this in Color color, float hue = 0, float satura
/// The saturation value to multiply.
/// The value value to multiply.
/// The new color after the modification.
- public static Color MultiplyHSV(this in Color color, float hue = 1, float saturation = 1, float value = 1)
+ public static Color MultiplyHSV(this Color color, float hue = 1, float saturation = 1, float value = 1)
{
(float cHue, float cSaturation, float cValue) = color.GetHSV();
return Create(color.A, cHue * hue, cSaturation * saturation, cValue * value);
@@ -97,7 +97,7 @@ public static Color MultiplyHSV(this in Color color, float hue = 1, float satura
/// The saturation value to divide.
/// The value value to divide.
/// The new color after the modification.
- public static Color DivideHSV(this in Color color, float hue = 1, float saturation = 1, float value = 1)
+ public static Color DivideHSV(this Color color, float hue = 1, float saturation = 1, float value = 1)
{
(float cHue, float cSaturation, float cValue) = color.GetHSV();
return Create(color.A, cHue / hue, cSaturation / saturation, cValue / value);
@@ -111,7 +111,7 @@ public static Color DivideHSV(this in Color color, float hue = 1, float saturati
/// The saturation value to set.
/// The value value to set.
/// The new color after the modification.
- public static Color SetHSV(this in Color color, float? hue = null, float? saturation = null, float? value = null)
+ public static Color SetHSV(this Color color, float? hue = null, float? saturation = null, float? value = null)
{
(float cHue, float cSaturation, float cValue) = color.GetHSV();
return Create(color.A, hue ?? cHue, saturation ?? cSaturation, value ?? cValue);
diff --git a/RGB.NET.Core/Color/HclColor.cs b/RGB.NET.Core/Color/HclColor.cs
index 4133c582..7a6e5be7 100644
--- a/RGB.NET.Core/Color/HclColor.cs
+++ b/RGB.NET.Core/Color/HclColor.cs
@@ -16,21 +16,21 @@ public static class HclColor
///
/// The color to get the value from.
/// The H component value of the color.
- public static float GetHclH(this in Color color) => color.GetHcl().h;
+ public static float GetHclH(this Color color) => color.GetHcl().h;
///
/// Gets the c component value (Hcl-color space) of this in the range [0..1].
///
/// The color to get the value from.
/// The c component value of the color.
- public static float GetHclC(this in Color color) => color.GetHcl().c;
+ public static float GetHclC(this Color color) => color.GetHcl().c;
///
/// Gets the l component value (Hcl-color space) of this in the range [0..1].
///
/// The color to get the value from.
/// The l component value of the color.
- public static float GetHclL(this in Color color) => color.GetHcl().l;
+ public static float GetHclL(this Color color) => color.GetHcl().l;
///
/// Gets the H, c and l component values (Hcl-color space) of this .
@@ -40,7 +40,7 @@ public static class HclColor
///
/// The color to get the value from.
/// A tuple containing the H, c and l component value of the color.
- public static (float h, float c, float l) GetHcl(this in Color color)
+ public static (float h, float c, float l) GetHcl(this Color color)
=> CalculateHclFromRGB(color.R, color.G, color.B);
#endregion
@@ -55,7 +55,7 @@ public static (float h, float c, float l) GetHcl(this in Color color)
/// The c value to add.
/// The l value to add.
/// The new color after the modification.
- public static Color AddHcl(this in Color color, float h = 0, float c = 0, float l = 0)
+ public static Color AddHcl(this Color color, float h = 0, float c = 0, float l = 0)
{
(float cH, float cC, float cL) = color.GetHcl();
return Create(color.A, cH + h, cC + c, cL + l);
@@ -69,7 +69,7 @@ public static Color AddHcl(this in Color color, float h = 0, float c = 0, float
/// The c value to subtract.
/// The l value to subtract.
/// The new color after the modification.
- public static Color SubtractHcl(this in Color color, float h = 0, float c = 0, float l = 0)
+ public static Color SubtractHcl(this Color color, float h = 0, float c = 0, float l = 0)
{
(float cH, float cC, float cL) = color.GetHcl();
return Create(color.A, cH - h, cC - c, cL - l);
@@ -83,7 +83,7 @@ public static Color SubtractHcl(this in Color color, float h = 0, float c = 0, f
/// The c value to multiply.
/// The l value to multiply.
/// The new color after the modification.
- public static Color MultiplyHcl(this in Color color, float h = 1, float c = 1, float l = 1)
+ public static Color MultiplyHcl(this Color color, float h = 1, float c = 1, float l = 1)
{
(float cH, float cC, float cL) = color.GetHcl();
return Create(color.A, cH * h, cC * c, cL * l);
@@ -97,7 +97,7 @@ public static Color MultiplyHcl(this in Color color, float h = 1, float c = 1, f
/// The c value to divide.
/// The l value to divide.
/// The new color after the modification.
- public static Color DivideHcl(this in Color color, float h = 1, float c = 1, float l = 1)
+ public static Color DivideHcl(this Color color, float h = 1, float c = 1, float l = 1)
{
(float cH, float cC, float cL) = color.GetHcl();
return Create(color.A, cH / h, cC / c, cL / l);
@@ -111,7 +111,7 @@ public static Color DivideHcl(this in Color color, float h = 1, float c = 1, flo
/// The c value to set.
/// The l value to set.
/// The new color after the modification.
- public static Color SetHcl(this in Color color, float? h = null, float? c = null, float? l = null)
+ public static Color SetHcl(this Color color, float? h = null, float? c = null, float? l = null)
{
(float cH, float cC, float cL) = color.GetHcl();
return Create(color.A, h ?? cH, c ?? cC, l ?? cL);
diff --git a/RGB.NET.Core/Color/LabColor.cs b/RGB.NET.Core/Color/LabColor.cs
index 7be06502..438f0692 100644
--- a/RGB.NET.Core/Color/LabColor.cs
+++ b/RGB.NET.Core/Color/LabColor.cs
@@ -16,21 +16,21 @@ public static class LabColor
///
/// The color to get the value from.
/// The L component value of the color.
- public static float GetLabL(this in Color color) => color.GetLab().l;
+ public static float GetLabL(this Color color) => color.GetLab().l;
///
/// Gets the a component value (Lab-color space) of this in the range [0..1].
///
/// The color to get the value from.
/// The a component value of the color.
- public static float GetLabA(this in Color color) => color.GetLab().a;
+ public static float GetLabA(this Color color) => color.GetLab().a;
///
/// Gets the b component value (Lab-color space) of this in the range [0..1].
///
/// The color to get the value from.
/// The b component value of the color.
- public static float GetLabB(this in Color color) => color.GetLab().b;
+ public static float GetLabB(this Color color) => color.GetLab().b;
///
/// Gets the L, a and b component values (Lab-color space) of this .
@@ -40,7 +40,7 @@ public static class LabColor
///
/// The color to get the value from.
/// A tuple containing the L, a and b component value of the color.
- public static (float l, float a, float b) GetLab(this in Color color)
+ public static (float l, float a, float b) GetLab(this Color color)
=> CalculateLabFromRGB(color.R, color.G, color.B);
#endregion
@@ -55,7 +55,7 @@ public static (float l, float a, float b) GetLab(this in Color color)
/// The a value to add.
/// The b value to add.
/// The new color after the modification.
- public static Color AddLab(this in Color color, float l = 0, float a = 0, float b = 0)
+ public static Color AddLab(this Color color, float l = 0, float a = 0, float b = 0)
{
(float cL, float cA, float cB) = color.GetLab();
return Create(color.A, cL + l, cA + a, cB + b);
@@ -69,7 +69,7 @@ public static Color AddLab(this in Color color, float l = 0, float a = 0, float
/// The a value to subtract.
/// The b value to subtract.
/// The new color after the modification.
- public static Color SubtractLab(this in Color color, float l = 0, float a = 0, float b = 0)
+ public static Color SubtractLab(this Color color, float l = 0, float a = 0, float b = 0)
{
(float cL, float cA, float cB) = color.GetLab();
return Create(color.A, cL - l, cA - a, cB - b);
@@ -83,7 +83,7 @@ public static Color SubtractLab(this in Color color, float l = 0, float a = 0, f
/// The a value to multiply.
/// The b value to multiply.
/// The new color after the modification.
- public static Color MultiplyLab(this in Color color, float l = 1, float a = 1, float b = 1)
+ public static Color MultiplyLab(this Color color, float l = 1, float a = 1, float b = 1)
{
(float cL, float cA, float cB) = color.GetLab();
return Create(color.A, cL * l, cA * a, cB * b);
@@ -97,7 +97,7 @@ public static Color MultiplyLab(this in Color color, float l = 1, float a = 1, f
/// The a value to divide.
/// The b value to divide.
/// The new color after the modification.
- public static Color DivideLab(this in Color color, float l = 1, float a = 1, float b = 1)
+ public static Color DivideLab(this Color color, float l = 1, float a = 1, float b = 1)
{
(float cL, float cA, float cB) = color.GetLab();
return Create(color.A, cL / l, cA / a, cB / b);
@@ -111,7 +111,7 @@ public static Color DivideLab(this in Color color, float l = 1, float a = 1, flo
/// The a value to set.
/// The b value to set.
/// The new color after the modification.
- public static Color SetLab(this in Color color, float? l = null, float? a = null, float? b = null)
+ public static Color SetLab(this Color color, float? l = null, float? a = null, float? b = null)
{
(float cL, float cA, float cB) = color.GetLab();
return Create(color.A, l ?? cL, a ?? cA, b ?? cB);
diff --git a/RGB.NET.Core/Color/RGBColor.cs b/RGB.NET.Core/Color/RGBColor.cs
index 9ffa528d..4b61189e 100644
--- a/RGB.NET.Core/Color/RGBColor.cs
+++ b/RGB.NET.Core/Color/RGBColor.cs
@@ -16,35 +16,35 @@ public static class RGBColor
///
/// The color to get the value from.
/// The A component value of the color.
- public static byte GetA(this in Color color) => color.A.GetByteValueFromPercentage();
+ public static byte GetA(this Color color) => color.A.GetByteValueFromPercentage();
///
/// Gets the R component value of this as byte in the range [0..255].
///
/// The color to get the value from.
/// The R component value of the color.
- public static byte GetR(this in Color color) => color.R.GetByteValueFromPercentage();
+ public static byte GetR(this Color color) => color.R.GetByteValueFromPercentage();
///
/// Gets the G component value of this as byte in the range [0..255].
///
/// The color to get the value from.
/// The G component value of the color.
- public static byte GetG(this in Color color) => color.G.GetByteValueFromPercentage();
+ public static byte GetG(this Color color) => color.G.GetByteValueFromPercentage();
///
/// Gets the B component value of this as byte in the range [0..255].
///
/// The color to get the value from.
/// The B component value of the color.
- public static byte GetB(this in Color color) => color.B.GetByteValueFromPercentage();
+ public static byte GetB(this Color color) => color.B.GetByteValueFromPercentage();
///
/// Gets the A, R, G and B component value of this as byte in the range [0..255].
///
/// The color to get the value from.
/// A tuple containing the A, R, G and B component value of the color.
- public static (byte a, byte r, byte g, byte b) GetRGBBytes(this in Color color)
+ public static (byte a, byte r, byte g, byte b) GetRGBBytes(this Color color)
=> (color.GetA(), color.GetR(), color.GetG(), color.GetB());
///
@@ -52,7 +52,7 @@ public static (byte a, byte r, byte g, byte b) GetRGBBytes(this in Color color)
///
/// The color to get the value from.
/// A tuple containing the A, R, G and B component value of the color.
- public static (float a, float r, float g, float b) GetRGB(this in Color color)
+ public static (float a, float r, float g, float b) GetRGB(this Color color)
=> (color.A, color.R, color.G, color.B);
#endregion
@@ -69,7 +69,7 @@ public static (float a, float r, float g, float b) GetRGB(this in Color color)
/// The green value to add.
/// The blue value to add.
/// The new color after the modification.
- public static Color AddRGB(this in Color color, int r = 0, int g = 0, int b = 0)
+ public static Color AddRGB(this Color color, int r = 0, int g = 0, int b = 0)
=> new(color.A, color.GetR() + r, color.GetG() + g, color.GetB() + b);
///
@@ -80,7 +80,7 @@ public static Color AddRGB(this in Color color, int r = 0, int g = 0, int b = 0)
/// The green value to add.
/// The blue value to add.
/// The new color after the modification.
- public static Color AddRGB(this in Color color, float r = 0, float g = 0, float b = 0)
+ public static Color AddRGB(this Color color, float r = 0, float g = 0, float b = 0)
=> new(color.A, color.R + r, color.G + g, color.B + b);
///
@@ -89,7 +89,7 @@ public static Color AddRGB(this in Color color, float r = 0, float g = 0, float
/// The color to modify.
/// The alpha value to add.
/// The new color after the modification.
- public static Color AddA(this in Color color, int a)
+ public static Color AddA(this Color color, int a)
=> new(color.GetA() + a, color.R, color.G, color.B);
///
@@ -98,7 +98,7 @@ public static Color AddA(this in Color color, int a)
/// The color to modify.
/// The alpha value to add.
/// The new color after the modification.
- public static Color AddA(this in Color color, float a)
+ public static Color AddA(this Color color, float a)
=> new(color.A + a, color.R, color.G, color.B);
#endregion
@@ -113,7 +113,7 @@ public static Color AddA(this in Color color, float a)
/// The green value to subtract.
/// The blue value to subtract.
/// The new color after the modification.
- public static Color SubtractRGB(this in Color color, int r = 0, int g = 0, int b = 0)
+ public static Color SubtractRGB(this Color color, int r = 0, int g = 0, int b = 0)
=> new(color.A, color.GetR() - r, color.GetG() - g, color.GetB() - b);
///
@@ -124,7 +124,7 @@ public static Color SubtractRGB(this in Color color, int r = 0, int g = 0, int b
/// The green value to subtract.
/// The blue value to subtract.
/// The new color after the modification.
- public static Color SubtractRGB(this in Color color, float r = 0, float g = 0, float b = 0)
+ public static Color SubtractRGB(this Color color, float r = 0, float g = 0, float b = 0)
=> new(color.A, color.R - r, color.G - g, color.B - b);
///
@@ -133,7 +133,7 @@ public static Color SubtractRGB(this in Color color, float r = 0, float g = 0, f
/// The color to modify.
/// The alpha value to subtract.
/// The new color after the modification.
- public static Color SubtractA(this in Color color, int a)
+ public static Color SubtractA(this Color color, int a)
=> new(color.GetA() - a, color.R, color.G, color.B);
///
@@ -142,7 +142,7 @@ public static Color SubtractA(this in Color color, int a)
/// The color to modify.
/// The alpha value to subtract.
/// The new color after the modification.
- public static Color SubtractA(this in Color color, float aPercent)
+ public static Color SubtractA(this Color color, float aPercent)
=> new(color.A - aPercent, color.R, color.G, color.B);
#endregion
@@ -157,7 +157,7 @@ public static Color SubtractA(this in Color color, float aPercent)
/// The green value to multiply.
/// The blue value to multiply.
/// The new color after the modification.
- public static Color MultiplyRGB(this in Color color, float r = 1, float g = 1, float b = 1)
+ public static Color MultiplyRGB(this Color color, float r = 1, float g = 1, float b = 1)
=> new(color.A, color.R * r, color.G * g, color.B * b);
///
@@ -166,7 +166,7 @@ public static Color MultiplyRGB(this in Color color, float r = 1, float g = 1, f
/// The color to modify.
/// The alpha value to multiply.
/// The new color after the modification.
- public static Color MultiplyA(this in Color color, float a)
+ public static Color MultiplyA(this Color color, float a)
=> new(color.A * a, color.R, color.G, color.B);
#endregion
@@ -181,7 +181,7 @@ public static Color MultiplyA(this in Color color, float a)
/// The green value to divide.
/// The blue value to divide.
/// The new color after the modification.
- public static Color DivideRGB(this in Color color, float r = 1, float g = 1, float b = 1)
+ public static Color DivideRGB(this Color color, float r = 1, float g = 1, float b = 1)
=> new(color.A, color.R / r, color.G / g, color.B / b);
///
@@ -190,7 +190,7 @@ public static Color DivideRGB(this in Color color, float r = 1, float g = 1, flo
/// The color to modify.
/// The alpha value to divide.
/// The new color after the modification.
- public static Color DivideA(this in Color color, float a)
+ public static Color DivideA(this Color color, float a)
=> new(color.A / a, color.R, color.G, color.B);
#endregion
@@ -205,7 +205,7 @@ public static Color DivideA(this in Color color, float a)
/// The green value to set.
/// The blue value to set.
/// The new color after the modification.
- public static Color SetRGB(this in Color color, byte? r = null, byte? g = null, byte? b = null)
+ public static Color SetRGB(this Color color, byte? r = null, byte? g = null, byte? b = null)
=> new(color.A, r ?? color.GetR(), g ?? color.GetG(), b ?? color.GetB());
///
@@ -216,7 +216,7 @@ public static Color SetRGB(this in Color color, byte? r = null, byte? g = null,
/// The green value to set.
/// The blue value to set.
/// The new color after the modification.
- public static Color SetRGB(this in Color color, int? r = null, int? g = null, int? b = null)
+ public static Color SetRGB(this Color color, int? r = null, int? g = null, int? b = null)
=> new(color.A, r ?? color.GetR(), g ?? color.GetG(), b ?? color.GetB());
///
@@ -227,7 +227,7 @@ public static Color SetRGB(this in Color color, int? r = null, int? g = null, in
/// The green value to set.
/// The blue value to set.
/// The new color after the modification.
- public static Color SetRGB(this in Color color, float? r = null, float? g = null, float? b = null)
+ public static Color SetRGB(this Color color, float? r = null, float? g = null, float? b = null)
=> new(color.A, r ?? color.R, g ?? color.G, b ?? color.B);
///
@@ -236,7 +236,7 @@ public static Color SetRGB(this in Color color, float? r = null, float? g = null
/// The color to modify.
/// The alpha value to set.
/// The new color after the modification.
- public static Color SetA(this in Color color, int a) => new(a, color.R, color.G, color.B);
+ public static Color SetA(this Color color, int a) => new(a, color.R, color.G, color.B);
///
/// Sets the specified alpha value of this color.
@@ -244,7 +244,7 @@ public static Color SetRGB(this in Color color, float? r = null, float? g = null
/// The color to modify.
/// The alpha value to set.
/// The new color after the modification.
- public static Color SetA(this in Color color, float a) => new(a, color.R, color.G, color.B);
+ public static Color SetA(this Color color, float a) => new(a, color.R, color.G, color.B);
#endregion
@@ -256,13 +256,13 @@ public static Color SetRGB(this in Color color, float? r = null, float? g = null
/// Gets the current color as a RGB-HEX-string.
///
/// The RGB-HEX-string.
- public static string AsRGBHexString(this in Color color, bool leadingHash = true) => (leadingHash ? "#" : "") + ConversionHelper.ToHex(color.GetR(), color.GetG(), color.GetB());
+ public static string AsRGBHexString(this Color color, bool leadingHash = true) => (leadingHash ? "#" : "") + ConversionHelper.ToHex(color.GetR(), color.GetG(), color.GetB());
///
/// Gets the current color as a ARGB-HEX-string.
///
/// The ARGB-HEX-string.
- public static string AsARGBHexString(this in Color color, bool leadingHash = true) => (leadingHash ? "#" : "") + ConversionHelper.ToHex(color.GetA(), color.GetR(), color.GetG(), color.GetB());
+ public static string AsARGBHexString(this Color color, bool leadingHash = true) => (leadingHash ? "#" : "") + ConversionHelper.ToHex(color.GetA(), color.GetR(), color.GetG(), color.GetB());
#endregion
diff --git a/RGB.NET.Core/Color/XYZColor.cs b/RGB.NET.Core/Color/XYZColor.cs
index 168d4f73..a20f5ace 100644
--- a/RGB.NET.Core/Color/XYZColor.cs
+++ b/RGB.NET.Core/Color/XYZColor.cs
@@ -16,21 +16,21 @@ public static class XYZColor
///
/// The color to get the value from.
/// The X component value of the color.
- public static float GetX(this in Color color) => color.GetXYZ().x;
+ public static float GetX(this Color color) => color.GetXYZ().x;
///
/// Gets the Y component value (XYZ-color space) of this in the range [0..100].
///
/// The color to get the value from.
/// The Y component value of the color.
- public static float GetY(this in Color color) => color.GetXYZ().y;
+ public static float GetY(this Color color) => color.GetXYZ().y;
///
/// Gets the Z component value (XYZ-color space) of this in the range [0..108.883].
///
/// The color to get the value from.
/// The Z component value of the color.
- public static float GetZ(this in Color color) => color.GetXYZ().z;
+ public static float GetZ(this Color color) => color.GetXYZ().z;
///
/// Gets the X, Y and Z component values (XYZ-color space) of this .
@@ -40,7 +40,7 @@ public static class XYZColor
///
/// The color to get the value from.
/// A tuple containing the X, Y and Z component value of the color.
- public static (float x, float y, float z) GetXYZ(this in Color color)
+ public static (float x, float y, float z) GetXYZ(this Color color)
=> CaclulateXYZFromRGB(color.R, color.G, color.B);
#endregion
@@ -55,7 +55,7 @@ public static (float x, float y, float z) GetXYZ(this in Color color)
/// The Y value to add.
/// The Z value to add.
/// The new color after the modification.
- public static Color AddXYZ(this in Color color, float x = 0, float y = 0, float z = 0)
+ public static Color AddXYZ(this Color color, float x = 0, float y = 0, float z = 0)
{
(float cX, float cY, float cZ) = color.GetXYZ();
return Create(color.A, cX + x, cY + y, cZ + z);
@@ -69,7 +69,7 @@ public static Color AddXYZ(this in Color color, float x = 0, float y = 0, float
/// The Y value to subtract.
/// The Z value to subtract.
/// The new color after the modification.
- public static Color SubtractXYZ(this in Color color, float x = 0, float y = 0, float z = 0)
+ public static Color SubtractXYZ(this Color color, float x = 0, float y = 0, float z = 0)
{
(float cX, float cY, float cZ) = color.GetXYZ();
return Create(color.A, cX - x, cY - y, cZ - z);
@@ -83,7 +83,7 @@ public static Color SubtractXYZ(this in Color color, float x = 0, float y = 0, f
/// The Y value to multiply.
/// The Z value to multiply.
/// The new color after the modification.
- public static Color MultiplyXYZ(this in Color color, float x = 1, float y = 1, float z = 1)
+ public static Color MultiplyXYZ(this Color color, float x = 1, float y = 1, float z = 1)
{
(float cX, float cY, float cZ) = color.GetXYZ();
return Create(color.A, cX * x, cY * y, cZ * z);
@@ -97,7 +97,7 @@ public static Color MultiplyXYZ(this in Color color, float x = 1, float y = 1, f
/// The Y value to divide.
/// The Z value to divide.
/// The new color after the modification.
- public static Color DivideXYZ(this in Color color, float x = 1, float y = 1, float z = 1)
+ public static Color DivideXYZ(this Color color, float x = 1, float y = 1, float z = 1)
{
(float cX, float cY, float cZ) = color.GetXYZ();
return Create(color.A, cX / x, cY / y, cZ / z);
@@ -111,7 +111,7 @@ public static Color DivideXYZ(this in Color color, float x = 1, float y = 1, flo
/// The Y value to set.
/// The Z value to set.
/// The new color after the modification.
- public static Color SetXYZ(this in Color color, float? x = null, float? y = null, float? z = null)
+ public static Color SetXYZ(this Color color, float? x = null, float? y = null, float? z = null)
{
(float cX, float cY, float cZ) = color.GetXYZ();
return Create(color.A, x ?? cX, y ?? cY, z ?? cZ);
diff --git a/RGB.NET.Core/Decorators/IBrushDecorator.cs b/RGB.NET.Core/Decorators/IBrushDecorator.cs
index ec1c4325..89594b7c 100644
--- a/RGB.NET.Core/Decorators/IBrushDecorator.cs
+++ b/RGB.NET.Core/Decorators/IBrushDecorator.cs
@@ -12,5 +12,5 @@ public interface IBrushDecorator : IDecorator
/// The rectangle in which the should be drawn.
/// The target (key/point) from which the should be taken.
/// The to be modified.
- void ManipulateColor(in Rectangle rectangle, in RenderTarget renderTarget, ref Color color);
+ void ManipulateColor(Rectangle rectangle, RenderTarget renderTarget, ref Color color);
}
\ No newline at end of file
diff --git a/RGB.NET.Core/Devices/AbstractRGBDevice.cs b/RGB.NET.Core/Devices/AbstractRGBDevice.cs
index 9e3572b3..f4db90ef 100644
--- a/RGB.NET.Core/Devices/AbstractRGBDevice.cs
+++ b/RGB.NET.Core/Devices/AbstractRGBDevice.cs
@@ -179,7 +179,7 @@ protected virtual void DeviceUpdate()
{ }
///
- public virtual Led? AddLed(LedId ledId, in Point location, in Size size, object? customData = null)
+ public virtual Led? AddLed(LedId ledId, Point location, Size size, object? customData = null)
{
if ((ledId == LedId.Invalid) || LedMapping.ContainsKey(ledId)) return null;
diff --git a/RGB.NET.Core/Devices/IRGBDevice.cs b/RGB.NET.Core/Devices/IRGBDevice.cs
index 6e79fb3f..ce9dbd23 100644
--- a/RGB.NET.Core/Devices/IRGBDevice.cs
+++ b/RGB.NET.Core/Devices/IRGBDevice.cs
@@ -72,7 +72,7 @@ public interface IRGBDevice : IEnumerable, IPlaceable, IBindable, IDisposab
/// The size of the led.
/// Custom data saved on the led.
/// The newly added led or null if a led with this id is already added.
- Led? AddLed(LedId ledId, in Point location, in Size size, object? customData = null);
+ Led? AddLed(LedId ledId, Point location, Size size, object? customData = null);
///
/// Removes the led with the specified id from the device.
diff --git a/RGB.NET.Core/Extensions/ColorExtensions.cs b/RGB.NET.Core/Extensions/ColorExtensions.cs
index c2afc234..de3756ad 100644
--- a/RGB.NET.Core/Extensions/ColorExtensions.cs
+++ b/RGB.NET.Core/Extensions/ColorExtensions.cs
@@ -16,7 +16,7 @@ public static class ColorExtensions
/// The start color of the distance calculation.
/// The end color fot the distance calculation.
/// The redmean distance between the two specified colors.
- public static double DistanceTo(this in Color color1, in Color color2)
+ public static double DistanceTo(this Color color1, Color color2)
{
(_, byte r1, byte g1, byte b1) = color1.GetRGBBytes();
(_, byte r2, byte g2, byte b2) = color2.GetRGBBytes();
diff --git a/RGB.NET.Core/Extensions/MathExtensions.cs b/RGB.NET.Core/Extensions/MathExtensions.cs
index 665df6a3..93107b64 100644
--- a/RGB.NET.Core/Extensions/MathExtensions.cs
+++ b/RGB.NET.Core/Extensions/MathExtensions.cs
@@ -91,9 +91,11 @@ public static float Wrap(this float value, float min, float max)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte GetByteValueFromPercentage(this float percentage)
{
+ // ReSharper disable once ConvertIfStatementToSwitchStatement - This results in a bit more instructions
if (float.IsNaN(percentage) || (percentage <= 0)) return 0;
+ if (percentage >= 1.0f) return byte.MaxValue;
- return (byte)(percentage >= 1.0f ? 255 : percentage * 256.0f);
+ return (byte)(percentage * 256.0f);
}
///
diff --git a/RGB.NET.Core/Extensions/PointExtensions.cs b/RGB.NET.Core/Extensions/PointExtensions.cs
index 1acab3a7..747098cb 100644
--- a/RGB.NET.Core/Extensions/PointExtensions.cs
+++ b/RGB.NET.Core/Extensions/PointExtensions.cs
@@ -16,7 +16,7 @@ public static class PointExtensions
/// The x-ammount to move.
/// The y-ammount to move.
/// The new location of the point.
- public static Point Translate(this in Point point, float x = 0, float y = 0) => new(point.X + x, point.Y + y);
+ public static Point Translate(this Point point, float x = 0, float y = 0) => new(point.X + x, point.Y + y);
///
/// Rotates the specified by the specified amuont around the specified origin.
@@ -25,7 +25,7 @@ public static class PointExtensions
/// The rotation.
/// The origin to rotate around. [0,0] if not set.
/// The new location of the point.
- public static Point Rotate(this in Point point, in Rotation rotation, in Point origin = new())
+ public static Point Rotate(this Point point, Rotation rotation, Point origin = new())
{
float sin = MathF.Sin(rotation.Radians);
float cos = MathF.Cos(rotation.Radians);
diff --git a/RGB.NET.Core/Extensions/RectangleExtensions.cs b/RGB.NET.Core/Extensions/RectangleExtensions.cs
index c97256fd..741742b8 100644
--- a/RGB.NET.Core/Extensions/RectangleExtensions.cs
+++ b/RGB.NET.Core/Extensions/RectangleExtensions.cs
@@ -15,7 +15,7 @@ public static class RectangleExtensions
/// The rectangle to modify.
/// The new location of the rectangle.
/// The modified .
- public static Rectangle SetLocation(this in Rectangle rect, in Point location) => new(location, rect.Size);
+ public static Rectangle SetLocation(this Rectangle rect, Point location) => new(location, rect.Size);
///
/// Sets the of the of the specified rectangle.
@@ -23,7 +23,7 @@ public static class RectangleExtensions
/// The rectangle to modify.
/// The new x-location of the rectangle.
/// The modified .
- public static Rectangle SetX(this in Rectangle rect, float x) => new(new Point(x, rect.Location.Y), rect.Size);
+ public static Rectangle SetX(this Rectangle rect, float x) => new(new Point(x, rect.Location.Y), rect.Size);
///
/// Sets the of the of the specified rectangle.
@@ -31,7 +31,7 @@ public static class RectangleExtensions
/// The rectangle to modify.
/// The new y-location of the rectangle.
/// The modified .
- public static Rectangle SetY(this in Rectangle rect, float y) => new(new Point(rect.Location.X, y), rect.Size);
+ public static Rectangle SetY(this Rectangle rect, float y) => new(new Point(rect.Location.X, y), rect.Size);
///
/// Sets the of the specified rectangle.
@@ -39,7 +39,7 @@ public static class RectangleExtensions
/// The rectangle to modify.
/// The new size of the rectangle.
/// The modified .
- public static Rectangle SetSize(this in Rectangle rect, in Size size) => new(rect.Location, size);
+ public static Rectangle SetSize(this Rectangle rect, Size size) => new(rect.Location, size);
///
/// Sets the of the of the specified rectangle.
@@ -47,7 +47,7 @@ public static class RectangleExtensions
/// The rectangle to modify.
/// The new width of the rectangle.
/// The modified .
- public static Rectangle SetWidth(this in Rectangle rect, float width) => new(rect.Location, new Size(width, rect.Size.Height));
+ public static Rectangle SetWidth(this Rectangle rect, float width) => new(rect.Location, new Size(width, rect.Size.Height));
///
/// Sets the of the of the specified rectangle.
@@ -55,7 +55,7 @@ public static class RectangleExtensions
/// The rectangle to modify.
/// The new height of the rectangle.
/// The modified .
- public static Rectangle SetHeight(this in Rectangle rect, float height) => new(rect.Location, new Size(rect.Size.Width, height));
+ public static Rectangle SetHeight(this Rectangle rect, float height) => new(rect.Location, new Size(rect.Size.Width, height));
///
/// Calculates the percentage of intersection of a rectangle.
@@ -63,7 +63,7 @@ public static class RectangleExtensions
/// The rectangle to calculate the intersection for.
/// The intersecting rectangle.
/// The percentage of intersection.
- public static float CalculateIntersectPercentage(this in Rectangle rect, in Rectangle intersectingRect)
+ public static float CalculateIntersectPercentage(this Rectangle rect, Rectangle intersectingRect)
{
if (rect.IsEmpty || intersectingRect.IsEmpty) return 0;
@@ -77,7 +77,7 @@ public static float CalculateIntersectPercentage(this in Rectangle rect, in Rect
/// The rectangle to calculate the intersection for.
/// The intersecting .
/// A new representing the intersection this and the one provided as parameter.
- public static Rectangle CalculateIntersection(this in Rectangle rect, in Rectangle intersectingRectangle)
+ public static Rectangle CalculateIntersection(this Rectangle rect, Rectangle intersectingRectangle)
{
float x1 = Math.Max(rect.Location.X, intersectingRectangle.Location.X);
float x2 = Math.Min(rect.Location.X + rect.Size.Width, intersectingRectangle.Location.X + intersectingRectangle.Size.Width);
@@ -97,7 +97,7 @@ public static Rectangle CalculateIntersection(this in Rectangle rect, in Rectang
/// The containing rectangle.
/// The to test.
/// true if the rectangle contains the specified point; otherwise false.
- public static bool Contains(this in Rectangle rect, in Point point) => rect.Contains(point.X, point.Y);
+ public static bool Contains(this Rectangle rect, Point point) => rect.Contains(point.X, point.Y);
///
/// Determines if the specified location is contained within this .
@@ -106,7 +106,7 @@ public static Rectangle CalculateIntersection(this in Rectangle rect, in Rectang
/// The X-location to test.
/// The Y-location to test.
/// true if the rectangle contains the specified coordinates; otherwise false.
- public static bool Contains(this in Rectangle rect, float x, float y) => (rect.Location.X <= x) && (x < (rect.Location.X + rect.Size.Width))
+ public static bool Contains(this Rectangle rect, float x, float y) => (rect.Location.X <= x) && (x < (rect.Location.X + rect.Size.Width))
&& (rect.Location.Y <= y) && (y < (rect.Location.Y + rect.Size.Height));
///
@@ -115,7 +115,7 @@ public static bool Contains(this in Rectangle rect, float x, float y) => (rect.L
/// The containing rectangle.
/// The to test.
/// true if the rectangle contains the specified rect; otherwise false.
- public static bool Contains(this in Rectangle rect, in Rectangle rect2) => (rect.Location.X <= rect2.Location.X) && ((rect2.Location.X + rect2.Size.Width) <= (rect.Location.X + rect.Size.Width))
+ public static bool Contains(this Rectangle rect, Rectangle rect2) => (rect.Location.X <= rect2.Location.X) && ((rect2.Location.X + rect2.Size.Width) <= (rect.Location.X + rect.Size.Width))
&& (rect.Location.Y <= rect2.Location.Y) && ((rect2.Location.Y + rect2.Size.Height) <= (rect.Location.Y + rect.Size.Height));
///
@@ -124,7 +124,7 @@ public static bool Contains(this in Rectangle rect, in Rectangle rect2) => (rect
/// The to move.
/// The amount to move.
/// The moved rectangle.
- public static Rectangle Translate(this in Rectangle rect, in Point point) => rect.Translate(point.X, point.Y);
+ public static Rectangle Translate(this Rectangle rect, Point point) => rect.Translate(point.X, point.Y);
///
/// Moves the specified by the specified amount.
@@ -133,7 +133,7 @@ public static bool Contains(this in Rectangle rect, in Rectangle rect2) => (rect
/// The x-ammount to move.
/// The y-ammount to move.
/// The moved rectangle.
- public static Rectangle Translate(this in Rectangle rect, float x = 0, float y = 0) => new(rect.Location.Translate(x, y), rect.Size);
+ public static Rectangle Translate(this Rectangle rect, float x = 0, float y = 0) => new(rect.Location.Translate(x, y), rect.Size);
///
/// Rotates the specified by the specified amuont around the specified origin.
@@ -149,7 +149,7 @@ public static bool Contains(this in Rectangle rect, in Rectangle rect2) => (rect
/// The rotation.
/// The origin to rotate around. [0,0] if not set.
/// A array of containing the new locations of the corners of the original rectangle.
- public static Point[] Rotate(this in Rectangle rect, in Rotation rotation, in Point origin = new())
+ public static Point[] Rotate(this Rectangle rect, Rotation rotation, Point origin = new())
{
Point[] points =
[
diff --git a/RGB.NET.Core/Positioning/Point.cs b/RGB.NET.Core/Positioning/Point.cs
index e92c65f3..b8f15e72 100644
--- a/RGB.NET.Core/Positioning/Point.cs
+++ b/RGB.NET.Core/Positioning/Point.cs
@@ -90,7 +90,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The first to compare.
/// The second to compare.
/// true if and are equal; otherwise, false.
- public static bool operator ==(in Point point1, in Point point2) => point1.Equals(point2);
+ public static bool operator ==(Point point1, Point point2) => point1.Equals(point2);
///
/// Returns a value that indicates whether two specified are equal.
@@ -98,7 +98,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The first to compare.
/// The second to compare.
/// true if and are not equal; otherwise, false.
- public static bool operator !=(in Point point1, in Point point2) => !(point1 == point2);
+ public static bool operator !=(Point point1, Point point2) => !(point1 == point2);
///
/// Returns a new representing the addition of the two provided .
@@ -106,7 +106,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The first .
/// The second .
/// A new representing the addition of the two provided .
- public static Point operator +(in Point point1, in Point point2) => new(point1.X + point2.X, point1.Y + point2.Y);
+ public static Point operator +(Point point1, Point point2) => new(point1.X + point2.X, point1.Y + point2.Y);
///
/// Returns a new created from the provided and .
@@ -114,7 +114,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The of the rectangle.
/// The of the rectangle.
/// The rectangle created from the provided and .
- public static Rectangle operator +(in Point point, in Size size) => new(point, size);
+ public static Rectangle operator +(Point point, Size size) => new(point, size);
///
/// Returns a new representing the subtraction of the two provided .
@@ -122,7 +122,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The first .
/// The second .
/// A new representing the subtraction of the two provided .
- public static Point operator -(in Point point1, in Point point2) => new(point1.X - point2.X, point1.Y - point2.Y);
+ public static Point operator -(Point point1, Point point2) => new(point1.X - point2.X, point1.Y - point2.Y);
///
/// Returns a new representing the multiplication of the two provided .
@@ -130,7 +130,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The first .
/// The second .
/// A new representing the multiplication of the two provided .
- public static Point operator *(in Point point1, in Point point2) => new(point1.X * point2.X, point1.Y * point2.Y);
+ public static Point operator *(Point point1, Point point2) => new(point1.X * point2.X, point1.Y * point2.Y);
///
/// Returns a new representing the division of the two provided .
@@ -138,7 +138,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The first .
/// The second .
/// A new representing the division of the two provided .
- public static Point operator /(in Point point1, in Point point2)
+ public static Point operator /(Point point1, Point point2)
{
if (point2.X.EqualsInTolerance(0) || point2.Y.EqualsInTolerance(0)) return Invalid;
return new Point(point1.X / point2.X, point1.Y / point2.Y);
@@ -150,7 +150,7 @@ public bool Equals(Point other) => ((float.IsNaN(X) && float.IsNaN(other.X)) ||
/// The .
/// The .
/// A new representing the multiplication of the and the provided .
- public static Point operator *(in Point point, in Scale scale) => new(point.X * scale.Horizontal, point.Y * scale.Vertical);
+ public static Point operator *(Point point, Scale scale) => new(point.X * scale.Horizontal, point.Y * scale.Vertical);
#endregion
}
\ No newline at end of file
diff --git a/RGB.NET.Core/Positioning/Rectangle.cs b/RGB.NET.Core/Positioning/Rectangle.cs
index 095a210e..a1cf4de6 100644
--- a/RGB.NET.Core/Positioning/Rectangle.cs
+++ b/RGB.NET.Core/Positioning/Rectangle.cs
@@ -179,7 +179,7 @@ internal Rectangle(IList leds)
#region Methods
- private static (Point location, Size size) InitializeFromPoints(in Point point1, in Point point2)
+ private static (Point location, Size size) InitializeFromPoints(Point point1, Point point2)
{
float posX = Math.Min(point1.X, point2.X);
float posY = Math.Min(point1.Y, point2.Y);
@@ -225,7 +225,7 @@ private static (Point location, Size size) InitializeFromPoints(in Point point1,
/// The first to compare.
/// The second to compare.
/// true if and are equal; otherwise, false.
- public static bool operator ==(in Rectangle rectangle1, in Rectangle rectangle2) => rectangle1.Equals(rectangle2);
+ public static bool operator ==(Rectangle rectangle1, Rectangle rectangle2) => rectangle1.Equals(rectangle2);
///
/// Returns a value that indicates whether two specified are equal.
@@ -233,7 +233,7 @@ private static (Point location, Size size) InitializeFromPoints(in Point point1,
/// The first to compare.
/// The second to compare.
/// true if and are not equal; otherwise, false.
- public static bool operator !=(in Rectangle rectangle1, in Rectangle rectangle2) => !(rectangle1 == rectangle2);
+ public static bool operator !=(Rectangle rectangle1, Rectangle rectangle2) => !(rectangle1 == rectangle2);
// DarthAffe 20.02.2021: Used for normalization
///
@@ -242,7 +242,7 @@ private static (Point location, Size size) InitializeFromPoints(in Point point1,
/// The rectangle to nromalize.
/// The reference used for normalization.
/// A normalized rectangle.
- public static Rectangle operator /(in Rectangle rectangle1, in Rectangle rectangle2)
+ public static Rectangle operator /(Rectangle rectangle1, Rectangle rectangle2)
{
float x = rectangle1.Location.X / (rectangle2.Size.Width - rectangle2.Location.X);
float y = rectangle1.Location.Y / (rectangle2.Size.Height - rectangle2.Location.Y);
diff --git a/RGB.NET.Core/Positioning/Rotation.cs b/RGB.NET.Core/Positioning/Rotation.cs
index e204b757..4b6732b6 100644
--- a/RGB.NET.Core/Positioning/Rotation.cs
+++ b/RGB.NET.Core/Positioning/Rotation.cs
@@ -103,7 +103,7 @@ private Rotation(float degrees, float radians)
/// The first to compare.
/// The second to compare.
/// true if and are equal; otherwise, false.
- public static bool operator ==(in Rotation rotation1, in Rotation rotation2) => rotation1.Equals(rotation2);
+ public static bool operator ==(Rotation rotation1, Rotation rotation2) => rotation1.Equals(rotation2);
///
/// Returns a value that indicates whether two specified are equal.
@@ -111,7 +111,7 @@ private Rotation(float degrees, float radians)
/// The first to compare.
/// The second to compare.
/// true if and are not equal; otherwise, false.
- public static bool operator !=(in Rotation rotation1, in Rotation rotation2) => !(rotation1 == rotation2);
+ public static bool operator !=(Rotation rotation1, Rotation rotation2) => !(rotation1 == rotation2);
///
/// Returns a new representing the addition of the and the provided value.
@@ -119,7 +119,7 @@ private Rotation(float degrees, float radians)
/// The .
/// The value to add.
/// A new representing the addition of the and the provided value.
- public static Rotation operator +(in Rotation rotation, float value) => new(rotation.Degrees + value);
+ public static Rotation operator +(Rotation rotation, float value) => new(rotation.Degrees + value);
///
/// Returns a new representing the subtraction of the and the provided value.
@@ -127,7 +127,7 @@ private Rotation(float degrees, float radians)
/// The .
/// The value to substract.
/// A new representing the subtraction of the and the provided value.
- public static Rotation operator -(in Rotation rotation, float value) => new(rotation.Degrees - value);
+ public static Rotation operator -(Rotation rotation, float value) => new(rotation.Degrees - value);
///
/// Returns a new representing the multiplication of the and the provided value.
@@ -135,7 +135,7 @@ private Rotation(float degrees, float radians)
/// The .
/// The value to multiply with.
/// A new representing the multiplication of the and the provided value.
- public static Rotation operator *(in Rotation rotation, float value) => new(rotation.Degrees * value);
+ public static Rotation operator *(Rotation rotation, float value) => new(rotation.Degrees * value);
///
/// Returns a new representing the division of the and the provided value.
@@ -143,7 +143,7 @@ private Rotation(float degrees, float radians)
/// The .
/// The value to device with.
/// A new representing the division of the and the provided value.
- public static Rotation operator /(in Rotation rotation, float value) => value.EqualsInTolerance(0) ? new Rotation(0) : new Rotation(rotation.Degrees / value);
+ public static Rotation operator /(Rotation rotation, float value) => value.EqualsInTolerance(0) ? new Rotation(0) : new Rotation(rotation.Degrees / value);
///
/// Converts a float to a .
@@ -155,7 +155,7 @@ private Rotation(float degrees, float radians)
/// Converts to a float representing the rotation in degrees.
///
/// The rotatio to convert.
- public static implicit operator float(in Rotation rotation) => rotation.Degrees;
+ public static implicit operator float(Rotation rotation) => rotation.Degrees;
#endregion
}
\ No newline at end of file
diff --git a/RGB.NET.Core/Positioning/Size.cs b/RGB.NET.Core/Positioning/Size.cs
index 1a9a6d63..22704494 100644
--- a/RGB.NET.Core/Positioning/Size.cs
+++ b/RGB.NET.Core/Positioning/Size.cs
@@ -110,7 +110,7 @@ public void Deconstruct(out float width, out float height)
/// The first to compare.
/// The second to compare.
/// true if and are equal; otherwise, false.
- public static bool operator ==(in Size size1, in Size size2) => size1.Equals(size2);
+ public static bool operator ==(Size size1, Size size2) => size1.Equals(size2);
///
/// Returns a value that indicates whether two specified are equal.
@@ -118,7 +118,7 @@ public void Deconstruct(out float width, out float height)
/// The first to compare.
/// The second to compare.
/// true if and are not equal; otherwise, false.
- public static bool operator !=(in Size size1, in Size size2) => !(size1 == size2);
+ public static bool operator !=(Size size1, Size size2) => !(size1 == size2);
///
/// Returns a new representing the addition of the two provided .
@@ -126,7 +126,7 @@ public void Deconstruct(out float width, out float height)
/// The first .
/// The second .
/// A new representing the addition of the two provided .
- public static Size operator +(in Size size1, in Size size2) => new(size1.Width + size2.Width, size1.Height + size2.Height);
+ public static Size operator +(Size size1, Size size2) => new(size1.Width + size2.Width, size1.Height + size2.Height);
///
/// Returns a new created from the provided and .
@@ -134,7 +134,7 @@ public void Deconstruct(out float width, out float height)
/// The of the rectangle.
/// The of the rectangle.
/// The rectangle created from the provided and .
- public static Rectangle operator +(in Size size, in Point point) => new(point, size);
+ public static Rectangle operator +(Size size, Point point) => new(point, size);
///
/// Returns a new representing the subtraction of the two provided .
@@ -142,7 +142,7 @@ public void Deconstruct(out float width, out float height)
/// The first .
/// The second .
/// A new representing the subtraction of the two provided .
- public static Size operator -(in Size size1, in Size size2) => new(size1.Width - size2.Width, size1.Height - size2.Height);
+ public static Size operator -(Size size1, Size size2) => new(size1.Width - size2.Width, size1.Height - size2.Height);
///
/// Returns a new representing the multiplication of the two provided .
@@ -150,7 +150,7 @@ public void Deconstruct(out float width, out float height)
/// The first .
/// The second .
/// A new representing the multiplication of the two provided .
- public static Size operator *(in Size size1, in Size size2) => new(size1.Width * size2.Width, size1.Height * size2.Height);
+ public static Size operator *(Size size1, Size size2) => new(size1.Width * size2.Width, size1.Height * size2.Height);
///
/// Returns a new representing the multiplication of the and the provided factor.
@@ -158,7 +158,7 @@ public void Deconstruct(out float width, out float height)
/// The .
/// The factor by which the should be multiplied.
/// A new representing the multiplication of the and the provided factor.
- public static Size operator *(in Size size, float factor) => new(size.Width * factor, size.Height * factor);
+ public static Size operator *(Size size, float factor) => new(size.Width * factor, size.Height * factor);
///
/// Returns a new representing the division of the two provided .
@@ -166,7 +166,7 @@ public void Deconstruct(out float width, out float height)
/// The first .
/// The second .
/// A new representing the division of the two provided .
- public static Size operator /(in Size size1, in Size size2)
+ public static Size operator /(Size size1, Size size2)
=> size2.Width.EqualsInTolerance(0) || size2.Height.EqualsInTolerance(0)
? Invalid : new Size(size1.Width / size2.Width, size1.Height / size2.Height);
@@ -176,7 +176,7 @@ public void Deconstruct(out float width, out float height)
/// The .
/// The factor by which the should be divided.
/// A new representing the division of the and the provided factor.
- public static Size operator /(in Size size, float factor) => factor.EqualsInTolerance(0) ? Invalid : new Size(size.Width / factor, size.Height / factor);
+ public static Size operator /(Size size, float factor) => factor.EqualsInTolerance(0) ? Invalid : new Size(size.Width / factor, size.Height / factor);
///
/// Returns a new representing the multiplication of the and the specified .
@@ -184,7 +184,7 @@ public void Deconstruct(out float width, out float height)
/// The to scale.
/// The scaling factor.
/// A new representing the multiplication of the and the specified .
- public static Size operator *(in Size size, in Scale scale) => new(size.Width * scale.Horizontal, size.Height * scale.Vertical);
+ public static Size operator *(Size size, Scale scale) => new(size.Width * scale.Horizontal, size.Height * scale.Vertical);
#endregion
}
\ No newline at end of file
diff --git a/RGB.NET.Core/Rendering/Brushes/AbstractBrush.cs b/RGB.NET.Core/Rendering/Brushes/AbstractBrush.cs
index bc39b5d3..dc69fb21 100644
--- a/RGB.NET.Core/Rendering/Brushes/AbstractBrush.cs
+++ b/RGB.NET.Core/Rendering/Brushes/AbstractBrush.cs
@@ -69,7 +69,7 @@ protected AbstractBrush(float brightness = 1, float opacity = 1)
/// The rectangle in which the brush should be drawn.
/// The target (key/point) from which the color should be taken.
/// The to be modified.
- protected virtual void ApplyDecorators(in Rectangle rectangle, in RenderTarget renderTarget, ref Color color)
+ protected virtual void ApplyDecorators(Rectangle rectangle, RenderTarget renderTarget, ref Color color)
{
if (Decorators.Count == 0) return;
@@ -89,7 +89,7 @@ protected virtual void ApplyDecorators(in Rectangle rectangle, in RenderTarget r
/// The rectangle in which the brush should be drawn.
/// The target (key/point) from which the color should be taken.
/// The color at the specified point.
- protected abstract Color GetColorAtPoint(in Rectangle rectangle, in RenderTarget renderTarget);
+ protected abstract Color GetColorAtPoint(Rectangle rectangle, RenderTarget renderTarget);
///
/// Finalizes the color by appliing the overall brightness and opacity.
diff --git a/RGB.NET.Core/Rendering/Brushes/SolidColorBrush.cs b/RGB.NET.Core/Rendering/Brushes/SolidColorBrush.cs
index 02f8e2db..33464b68 100644
--- a/RGB.NET.Core/Rendering/Brushes/SolidColorBrush.cs
+++ b/RGB.NET.Core/Rendering/Brushes/SolidColorBrush.cs
@@ -41,7 +41,7 @@ public SolidColorBrush(Color color)
#region Methods
///
- protected override Color GetColorAtPoint(in Rectangle rectangle, in RenderTarget renderTarget) => Color;
+ protected override Color GetColorAtPoint(Rectangle rectangle, RenderTarget renderTarget) => Color;
#endregion
diff --git a/RGB.NET.Core/Rendering/Brushes/TextureBrush.cs b/RGB.NET.Core/Rendering/Brushes/TextureBrush.cs
index 41280cd2..3881545f 100644
--- a/RGB.NET.Core/Rendering/Brushes/TextureBrush.cs
+++ b/RGB.NET.Core/Rendering/Brushes/TextureBrush.cs
@@ -36,7 +36,7 @@ public TextureBrush(ITexture texture)
#region Methods
///
- protected override Color GetColorAtPoint(in Rectangle rectangle, in RenderTarget renderTarget)
+ protected override Color GetColorAtPoint(Rectangle rectangle, RenderTarget renderTarget)
{
Rectangle normalizedRect = renderTarget.Rectangle / rectangle;
return Texture[normalizedRect];
diff --git a/RGB.NET.Core/Rendering/Textures/EmptyTexture.cs b/RGB.NET.Core/Rendering/Textures/EmptyTexture.cs
index 7aca9b7a..28152f42 100644
--- a/RGB.NET.Core/Rendering/Textures/EmptyTexture.cs
+++ b/RGB.NET.Core/Rendering/Textures/EmptyTexture.cs
@@ -5,8 +5,8 @@ internal sealed class EmptyTexture : ITexture
#region Properties & Fields
public Size Size { get; } = new(0, 0);
- public Color this[in Point point] => Color.Transparent;
- public Color this[in Rectangle rectangle] => Color.Transparent;
+ public Color this[Point point] => Color.Transparent;
+ public Color this[Rectangle rectangle] => Color.Transparent;
#endregion
}
\ No newline at end of file
diff --git a/RGB.NET.Core/Rendering/Textures/ITexture.cs b/RGB.NET.Core/Rendering/Textures/ITexture.cs
index 8fdd2ae7..93773bba 100644
--- a/RGB.NET.Core/Rendering/Textures/ITexture.cs
+++ b/RGB.NET.Core/Rendering/Textures/ITexture.cs
@@ -20,12 +20,12 @@ public interface ITexture
///
/// The location to get the color from.
/// The color at the specified location.
- Color this[in Point point] { get; }
+ Color this[Point point] { get; }
///
/// Gets the sampled color inside the specified rectangle.
///
/// The rectangle to get the color from.
/// The sampled color.
- Color this[in Rectangle rectangle] { get; }
+ Color this[Rectangle rectangle] { get; }
}
\ No newline at end of file
diff --git a/RGB.NET.Core/Rendering/Textures/PixelTexture.cs b/RGB.NET.Core/Rendering/Textures/PixelTexture.cs
index 5ad4459b..40478408 100644
--- a/RGB.NET.Core/Rendering/Textures/PixelTexture.cs
+++ b/RGB.NET.Core/Rendering/Textures/PixelTexture.cs
@@ -39,7 +39,7 @@ public abstract class PixelTexture : ITexture
public Size Size { get; }
///
- public virtual Color this[in Point point]
+ public virtual Color this[Point point]
{
get
{
@@ -52,7 +52,7 @@ public virtual Color this[in Point point]
}
///
- public virtual Color this[in Rectangle rectangle]
+ public virtual Color this[Rectangle rectangle]
{
get
{
diff --git a/RGB.NET.Core/Rendering/Textures/Sampler/AverageColorSampler.cs b/RGB.NET.Core/Rendering/Textures/Sampler/AverageColorSampler.cs
index f7e3258b..24f4dfb3 100644
--- a/RGB.NET.Core/Rendering/Textures/Sampler/AverageColorSampler.cs
+++ b/RGB.NET.Core/Rendering/Textures/Sampler/AverageColorSampler.cs
@@ -22,7 +22,7 @@ public sealed class AverageColorSampler : ISampler
#region Methods
///
- public unsafe void Sample(in SamplerInfo info, Span pixelData)
+ public unsafe void Sample(SamplerInfo info, Span pixelData)
{
int count = info.Width * info.Height;
if (count == 0) return;
diff --git a/RGB.NET.Core/Rendering/Textures/Sampler/ISampler.cs b/RGB.NET.Core/Rendering/Textures/Sampler/ISampler.cs
index 04fcfa08..7461afd9 100644
--- a/RGB.NET.Core/Rendering/Textures/Sampler/ISampler.cs
+++ b/RGB.NET.Core/Rendering/Textures/Sampler/ISampler.cs
@@ -13,5 +13,5 @@ public interface ISampler
///
/// The information containing the data to sample.
/// The buffer used to write the resulting pixel to.
- void Sample(in SamplerInfo info, Span pixelData);
+ void Sample(SamplerInfo info, Span pixelData);
}
\ No newline at end of file
diff --git a/RGB.NET.Devices.Novation/Generic/LimitedColorUpdateQueue.cs b/RGB.NET.Devices.Novation/Generic/LimitedColorUpdateQueue.cs
index 987b691e..1eb0548d 100644
--- a/RGB.NET.Devices.Novation/Generic/LimitedColorUpdateQueue.cs
+++ b/RGB.NET.Devices.Novation/Generic/LimitedColorUpdateQueue.cs
@@ -25,7 +25,7 @@ public LimitedColorUpdateQueue(IDeviceUpdateTrigger updateTrigger, int deviceId)
#region Methods
///
- protected override ShortMessage CreateMessage(object key, in Color color)
+ protected override ShortMessage CreateMessage(object key, Color color)
{
(byte mode, byte id) = ((byte, byte))key;
return new ShortMessage(mode, id, Convert.ToByte(ConvertColor(color)));
@@ -37,7 +37,7 @@ protected override ShortMessage CreateMessage(object key, in Color color)
///
/// The to convert.
/// The novation-representation of the .
- private static int ConvertColor(in Color color)
+ private static int ConvertColor(Color color)
{
(double hue, double _, double value) = color.GetHSV();
diff --git a/RGB.NET.Devices.Novation/Generic/MidiUpdateQueue.cs b/RGB.NET.Devices.Novation/Generic/MidiUpdateQueue.cs
index 4cc8929b..8b451762 100644
--- a/RGB.NET.Devices.Novation/Generic/MidiUpdateQueue.cs
+++ b/RGB.NET.Devices.Novation/Generic/MidiUpdateQueue.cs
@@ -68,7 +68,7 @@ protected virtual void SendMessage(ShortMessage? message)
/// The key used to identify the LED to update.
/// The color to send.
/// The message created out of the data set.
- protected abstract ShortMessage? CreateMessage(object key, in Color color);
+ protected abstract ShortMessage? CreateMessage(object key, Color color);
///
public override void Dispose()
diff --git a/RGB.NET.Devices.Novation/Generic/RGBColorUpdateQueue.cs b/RGB.NET.Devices.Novation/Generic/RGBColorUpdateQueue.cs
index aa3f53d5..0584d45f 100644
--- a/RGB.NET.Devices.Novation/Generic/RGBColorUpdateQueue.cs
+++ b/RGB.NET.Devices.Novation/Generic/RGBColorUpdateQueue.cs
@@ -151,7 +151,7 @@ public RGBColorUpdateQueue(IDeviceUpdateTrigger updateTrigger, int deviceId)
#region Methods
///
- protected override ShortMessage? CreateMessage(object key, in Color color)
+ protected override ShortMessage? CreateMessage(object key, Color color)
{
(byte mode, byte id) = ((byte, byte))key;
if (mode == 0x00) return null;
@@ -165,7 +165,7 @@ public RGBColorUpdateQueue(IDeviceUpdateTrigger updateTrigger, int deviceId)
///
/// The to convert.
/// The novation-representation of the .
- private static int ConvertColor(in Color color)
+ private static int ConvertColor(Color color)
{
int bestVelocity = 0;
double bestMatchDistance = double.MaxValue;
diff --git a/RGB.NET.Presets/Decorators/FlashDecorator.cs b/RGB.NET.Presets/Decorators/FlashDecorator.cs
index e30a5f28..ab70266d 100644
--- a/RGB.NET.Presets/Decorators/FlashDecorator.cs
+++ b/RGB.NET.Presets/Decorators/FlashDecorator.cs
@@ -90,7 +90,7 @@ public FlashDecorator(RGBSurface surface, bool updateIfDisabled = false)
#region Methods
///
- public void ManipulateColor(in Rectangle rectangle, in RenderTarget renderTarget, ref Color color) => color = color.SetA(_currentValue);
+ public void ManipulateColor(Rectangle rectangle, RenderTarget renderTarget, ref Color color) => color = color.SetA(_currentValue);
///
protected override void Update(double deltaTime)
diff --git a/RGB.NET.Presets/Helper/GradientHelper.cs b/RGB.NET.Presets/Helper/GradientHelper.cs
index 2f6d68d9..86459790 100644
--- a/RGB.NET.Presets/Helper/GradientHelper.cs
+++ b/RGB.NET.Presets/Helper/GradientHelper.cs
@@ -20,7 +20,7 @@ public static class GradientHelper
/// The end of the gradient.
/// The on the gradient to which the offset is calculated.
/// The offset of the on the gradient.
- public static float CalculateLinearGradientOffset(in Point startPoint, in Point endPoint, in Point point)
+ public static float CalculateLinearGradientOffset(Point startPoint, Point endPoint, Point point)
{
Point intersectingPoint;
if (startPoint.Y.EqualsInTolerance(endPoint.Y)) // Horizontal case
@@ -57,7 +57,7 @@ public static float CalculateLinearGradientOffset(in Point startPoint, in Point
/// The origin of the vector.
/// The direction of the vector.
/// The signed magnitude of a on a vector.
- public static float CalculateDistance(in Point point, in Point origin, in Point direction)
+ public static float CalculateDistance(Point point, Point origin, Point direction)
{
float distance = CalculateDistance(point, origin);
@@ -74,7 +74,7 @@ public static float CalculateDistance(in Point point, in Point origin, in Point
/// The first .
/// The second .
/// The distance between the two .
- public static float CalculateDistance(in Point point1, in Point point2)
+ public static float CalculateDistance(Point point1, Point point2)
{
float x = point1.X - point2.X;
float y = point1.Y - point2.Y;
diff --git a/RGB.NET.Presets/Textures/AbstractGradientTexture.cs b/RGB.NET.Presets/Textures/AbstractGradientTexture.cs
index 3f2f73c2..e4b6b888 100644
--- a/RGB.NET.Presets/Textures/AbstractGradientTexture.cs
+++ b/RGB.NET.Presets/Textures/AbstractGradientTexture.cs
@@ -21,10 +21,10 @@ public abstract class AbstractGradientTexture : AbstractBindable, ITexture
public Size Size { get; }
///
- public Color this[in Point point] => GetColor(point);
+ public Color this[Point point] => GetColor(point);
///
- public Color this[in Rectangle rectangle] => GetColor(rectangle.Center);
+ public Color this[Rectangle rectangle] => GetColor(rectangle.Center);
#endregion
@@ -50,7 +50,7 @@ protected AbstractGradientTexture(Size size, IGradient gradient)
///
/// The location to get the color from.
/// The color at the specified location.
- protected abstract Color GetColor(in Point point);
+ protected abstract Color GetColor(Point point);
#endregion
}
\ No newline at end of file
diff --git a/RGB.NET.Presets/Textures/ConicalGradientTexture.cs b/RGB.NET.Presets/Textures/ConicalGradientTexture.cs
index c60d9e4e..b9110e43 100644
--- a/RGB.NET.Presets/Textures/ConicalGradientTexture.cs
+++ b/RGB.NET.Presets/Textures/ConicalGradientTexture.cs
@@ -88,7 +88,7 @@ public ConicalGradientTexture(Size size, IGradient gradient, Point center, float
#region Methods
///
- protected override Color GetColor(in Point point)
+ protected override Color GetColor(Point point)
{
float angle = MathF.Atan2(point.Y - Center.Y, point.X - Center.X) - Origin;
if (angle < 0) angle += PI2;
diff --git a/RGB.NET.Presets/Textures/LinearGradientTexture.cs b/RGB.NET.Presets/Textures/LinearGradientTexture.cs
index c5bc2f75..70db2ac5 100644
--- a/RGB.NET.Presets/Textures/LinearGradientTexture.cs
+++ b/RGB.NET.Presets/Textures/LinearGradientTexture.cs
@@ -71,7 +71,7 @@ public LinearGradientTexture(Size size, IGradient gradient, Point startPoint, Po
#region Methods
///
- protected override Color GetColor(in Point point)
+ protected override Color GetColor(Point point)
{
float offset = GradientHelper.CalculateLinearGradientOffset(StartPoint, EndPoint, point);
return Gradient.GetColor(offset);
diff --git a/RGB.NET.Presets/Textures/RadialGradientTexture.cs b/RGB.NET.Presets/Textures/RadialGradientTexture.cs
index 3f96dedd..3f299fca 100644
--- a/RGB.NET.Presets/Textures/RadialGradientTexture.cs
+++ b/RGB.NET.Presets/Textures/RadialGradientTexture.cs
@@ -69,7 +69,7 @@ private void CalculateReferenceDistance()
}
///
- protected override Color GetColor(in Point point)
+ protected override Color GetColor(Point point)
{
float distance = GradientHelper.CalculateDistance(point, Center);
float offset = distance / _referenceDistance;
diff --git a/RGB.NET.Presets/Textures/Sampler/AverageByteSampler.cs b/RGB.NET.Presets/Textures/Sampler/AverageByteSampler.cs
index f9002c9b..a45fe64b 100644
--- a/RGB.NET.Presets/Textures/Sampler/AverageByteSampler.cs
+++ b/RGB.NET.Presets/Textures/Sampler/AverageByteSampler.cs
@@ -18,7 +18,7 @@ public sealed class AverageByteSampler : ISampler
#region Methods
///
- public unsafe void Sample(in SamplerInfo info, Span pixelData)
+ public unsafe void Sample(SamplerInfo info, Span pixelData)
{
int count = info.Width * info.Height;
if (count == 0) return;
diff --git a/RGB.NET.Presets/Textures/Sampler/AverageFloatSampler.cs b/RGB.NET.Presets/Textures/Sampler/AverageFloatSampler.cs
index 9cdc37b1..dd1d0a43 100644
--- a/RGB.NET.Presets/Textures/Sampler/AverageFloatSampler.cs
+++ b/RGB.NET.Presets/Textures/Sampler/AverageFloatSampler.cs
@@ -12,7 +12,7 @@ public sealed class AverageFloatSampler : ISampler
#region Methods
///
- public unsafe void Sample(in SamplerInfo info, Span pixelData)
+ public unsafe void Sample(SamplerInfo info, Span pixelData)
{
int count = info.Width * info.Height;
if (count == 0) return;