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More details? Ideas as to how this could be done (including desired interface)? |
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I can think of the two ways it could be implemented. One is we call some place a base and using building systems, that we have(zone build), we build by our hands and base interface just makes count of different things we have. Like how many beds we have, do we have fire place and etc. |
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I was thinking about changing how basecamps work, but I'm currently lacking time.
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I think the basecamp shouldn't strictly follow predesigned blueprints, like the builds should be flexible and show the player's design
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