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Regarding vertex colors, I believe there is a wrong or missing color conversion somewhere in the export process.
See image comparison of fbx and glb from babylonjs exporter.
The text was updated successfully, but these errors were encountered:
RuneMod
changed the title
Vertex Colour space ends up being wrong in exported glb/gltf.
Vertex Colour space is distorted by 3dsmax babylonjs glb/gltf exporter.
Sep 28, 2024
After some research/investigation, i am 100% sure its not a babylon exporter problem
Internally Blender seems to use sRGB for vertex colors, and i guess the glb/gltf importer is missing the conversion step to convert from linear RGB (gltf ) to their sRGB space.
Also i verified that the color values written out by the babylon exporter are exactly the same as the values stored in the FBX
Here's a test using sketchfab upload of the 3ds Max exported fbx and glb ( by babylon) and sketchfab produces the exact same output for both
Regarding vertex colors, I believe there is a wrong or missing color conversion somewhere in the export process.
See image comparison of fbx and glb from babylonjs exporter.
The text was updated successfully, but these errors were encountered: