diff --git a/main.py b/main.py index 9fcb966..230050e 100755 --- a/main.py +++ b/main.py @@ -327,7 +327,7 @@ def show_help(): "- Or a penalty (losing a life)", "Be careful, some boxes are cursed!", "", - "Help - Page 4: The objective of the game is to navigate through the map, avoid enemies, and collect rewards.", + "Help - Page 4: Navigate the map, dodge enemies, and gather rewards.", "Try to survive as long as possible and rack up your score!", "Have fun playing!", "", @@ -452,21 +452,25 @@ def load_player_data(): if reward == "Extra Life": player_lives += 1 print( - f"{FGColors.GREEN}You received an extra life! Lives: {player_lives}{FGColors.RESET}" + f"{FGColors.GREEN}Extra life! Lives: {player_lives}{FGColors.RESET}" ) elif reward == "Score Boost": score += 50 print( - f"{FGColors.GREEN}You received a score boost! Score: {score}{FGColors.RESET}" + f"{FGColors.GREEN}You received a score boost! " + f"Score: {score}{FGColors.RESET}" ) + elif reward == "Speed Boost": # Improved player movement speed for a short time speed_boost = True elif reward == "Penalty": player_lives -= 1 print( - f"{FGColors.RED}The box was cursed! You lost a life! Lives: {player_lives}{FGColors.RESET}" + f"{FGColors.RED}The box was cursed! You lost a life! " + f"Lives: {player_lives}{FGColors.RESET}" ) + else: print(f"{FGColors.YELLOW}The box was empty!{FGColors.RESET}") time.sleep(0.5)